PROGRESSION
Levels & Prestige

Multiplayer
Private I to Commander, unlocking weapons and gear.

DMZ
A separate track for stations, recipes and operators.

Warzone
Level unlocks arrive with Season 1.
PRESTIGE
Prestige
10 Prestige ranks, then Prestige Master up to level 1,000 (Prestige Legend). At level 55 and at every Prestige you pick one of two paths:

Classic
Resets unlocks and Create-a-Class, and gives you +20% XP, one Permanent Unlock Token and bonus cosmetics.
Regular
Back to level 1, keeping every unlock and class.
The Permanent Unlock Token keeps one item unlocked forever. Spend it on a Perk, Field Upgrade, Killstreak or Equipment rather than a weapon.
Prestige 1 rewards
Each Prestige is inspired by an Infinity Ward game, with a reward every 10 levels. Prestige 1 is inspired by the original Call of Duty (2003):
- InstantSandstorm Operator Skin (Army SF Airborne)
- 10Call of Duty (2003) Loading Screen
- 20Prestige 1 Emblem
- 30Engage! Weapon Charm
- 40Men of Service Large Decal
- 50Mosin-Nagant Blueprint: The Vet (Prime on Classic)

Call of Duty
- Operator: Sandstorm
- Blueprint: Mosin-Nagant
- Reward: The Vet / The Vet Prime

Call of Duty 2
- Blueprint: PPSh-41
- Reward: Calm Resolve / Trench Fiend

Call of Duty 4: Modern Warfare
- Operator: SAS
- Reward: Watchtower / Watchtower Prime

Modern Warfare 2
- Blueprint: FiNN LMG
- Reward: Terminal / Torn Up

Modern Warfare 3
- Operator: Army SF Airborne
- Reward: Razor One / Razor One Prime

Ghosts
- Blueprint: Axion
- Reward: Ghosts Legend / Ghosts Legend Prime

Infinite Warfare
- Operator: Army SF Airborne
- Reward: Warfighter / Warfighter Prime

Modern Warfare
- Blueprint: M4
- Reward: 141 / 141 Prime

Modern Warfare II
- Operator: Reece
- Reward: Sable / Sable Prime

Modern Warfare 4
- Blueprint: SANG 9mm
- Reward: Boksu / Boksu Prime


PRESTIGE MASTER
Level 56 to 1,000
Starts after Prestige 10. Rewards every 5–10 levels up to 99, then every 25 levels up to 1,000.
39 level colors (orange at 56, navy at 100, then every 25 levels), plus legacy Prestige icons at 100 and every 100 after.






WEAPON PRESTIGE
Weapon Prestige
Each weapon levels on its own and every level unlocks an attachment. At max level you can prestige it for exclusive camos. In order:
-
1

Max out the weapon
Each level unlocks an attachment. Max level varies (HAN 86 is 72, SANG is 38) and the final reward is the Apex attachment, which takes no slot.
-
2

Prestige the weapon
It returns to level 1 and relocks attachments except Apex and blueprint ones. You keep camos and stickers and instantly get Pyroclast.
Pyroclast -
3

Max it out again
Reach max level again to earn Pyroclast Terminus.
Pyroclast Terminus -
4

Weapon Prestige Master
Starts automatically; nothing resets. Level 150 gives Pyroclast Scatter and level 250 gives Pyroclast Cascade.
Scatter · Cascade
CAMOS
The camo path
Camos are equipped in Gunsmith. Military progress is tracked per weapon and every mode counts, though DMZ asks for higher counts on some challenges.
Military
Unlock by weapon level. HAN 86 example: 10, 18, 25, 34, 42, 50, 57, 65.
Special
Weapon-specific challenges that become shared once completed.

Gold
Finish all Military and Special, then 15 kills in one MP match (or 100 in one DMZ match).

Platinum
8 Gold challenges within a weapon class.

Harmonic Break
Requires Platinum on 33 weapons.

Divergence
Complete 33 Harmonic Break challenges; unlocks Mastery.
| Class | Platinum challenge | Harmonic Break challenge |
|---|---|---|
| Assault Rifles | HeadshotsDMZ: 100 headshots on enemies | Double killsDMZ: 50 double kills on enemies |
| SMGs | Kills from behindDMZ: 75 kills from behind | Hipfire killsDMZ: 100 hipfire kills |
| Shotguns | Hipfire killsDMZ: 125 hipfire kills | Kills without reloadingDMZ: 2 kills without reloading, 50 times |
| LMGs | Kills without dyingDMZ: 3 kills without taking damage, 50 times | Kills without releasing the triggerDMZ: 2 kills without releasing the trigger, 75 times |
| Marksman & Snipers | Prone killsDMZ: 150 prone kills (200 for snipers) | One-shot killsDMZ: 150 one-shot kills (200 for snipers) |
| Pistols | Kills from behindDMZ: 75 kills from behind | Hipfire killsDMZ: 100 hipfire kills |
| Launchers | Kills without taking damageDMZ: 2 kills without taking damage, 50 times | KillsDMZ: 10 kills in a deployment, 15 times |
| Melee | Kills without dyingDMZ: 3 kills without taking damage, 50 times | Kills from behindDMZ: 75 kills from behind |
Mastery camos
Unlocked after Divergence, with three per mode.
Multiplayer

Mercurial Drift
10 kills in a match, 250 times

Polyatomic Reforged
3 kills without taking damage, 300 times

Orion Reforged
5 kills without dying, 500 times
DMZ

Chiral
2,500 Tier 3+ enemy kills

Ripple Tide
Exfil 2 LT dog tags in one deployment, 50 times

Helio
25,000 kills with Legendary weapons on a max-level operator
Warzone (Season 1)

Parallax
Requirements classified

Damascus Reforged
Requirements classified

Empyros
Requirements classified
DAILY
Daily challenges & cards
Daily challenges
Three per day in Multiplayer (Warzone from Season 1). Each is worth 2,500 XP, finishing all three adds 8,000, and you get one reroll a day.
Calling card challenges
Mastery sets for Multiplayer, DMZ and shared modes, plus Elite sets for MP, DMZ and Campaign. Each set awards an animated card, and you can track up to nine challenges.
Calling cardsReticle challenges
Equip an optic, open Gunsmith > Appearance > Reticle and get ADS kills to unlock the next one. Progress is shared across Multiplayer and DMZ (and Warzone from Season 1), and most optics are shared attachments.
DMZ Beta (MWII) rewards
Played the MWII DMZ Beta on the same account? You get a participation emblem and card, a 50-hour emblem and card, and an animated emblem and card if you unlocked the Serpentine camo.