
Update #9
Call of Duty: Modern Warfare 4 Beta Update — September 1
2026/09/01
TUESDAY SEPTEMBER 1
As we wrap up the Modern Warfare 4 Beta tonight, we want to thank the millions of players who jumped in every day to play. The Beta gave us many different perspectives and points of view on feedback. Your experiences have been at the core of our work throughout the 2 weekends. This was also a lot of firsts for Call of Duty, including a playable Campaign mission and a new Resurgence map in Beta.
At Infinity Ward, our north star for this Beta was consistent updates and communication throughout. We have been watching and listening over both weekends and putting that feedback into action. That pace was intentional as we worked to get those updates back into your hands as quickly as possible. That’s our standard going forward.
MULTIPLAYER
From Weekend 1 to Weekend 2, we made extensive changes to weapons, TTK, movement, spawns, and more. We’ll be absorbing all of your feedback and gameplay and here are some areas of focus we want to highlight as we head into launch:
- TTK and weapon tuning
- ↳ While the changes throughout Beta were an improvement, we aren’t fully satisfied with TTK and will continue dialing in our weapons ahead of launch.
- Adjusting Perk tiers to create more meaningful choices
- Further aim assist changes
- ↳ We previously said that aim assist changes during Beta were not exactly where we wanted to land, and we’re already working on some updates.
- Additional spawn improvements
- ↳ We made big changes in Weekend 2 but still see places to improve, especially on certain map/mode combinations.
- Nintendo Switch 2 performance improvements
We said at the start that our goal is to make this the best Modern Warfare game ever. As Beta closes, the work to deliver a stronger experience is already ongoing. We will share more details on the process and our work in the weeks ahead.
WARZONE
Thank you for dropping into the Resurgence Open Beta and exploring Zodiac. Your experiences have already helped us make meaningful improvements throughout the Beta and continue to shape the experience as we head toward a new chapter of Warzone.
We still have plenty of work ahead, but we're already seeing clear opportunities to improve UI and HUD readability. Audio, especially footsteps, remain a major focus, and we've already begun making adjustments based on player feedback.
We're also actively reviewing feedback around movement, with an emphasis on delivering the fluid, responsive feel players expect from Warzone while keeping movement grounded. Alongside this, we're evaluating overall map pacing to ensure it's in the best possible place for launch.
THANK YOU
This is just an early look at some of our priorities coming out of Beta. Over the coming weeks, we’ll be sharing more details as we work toward MW4’s launch on October 23rd. Expect Warzone updates to follow.
Thank you for your time spent playing our game as we work to make it the best it can be. We’ve really enjoyed playing matches with you, seeing the conversations and reading your feedback. The Beta officially ends at 10PM PT tonight so get those last matches in! We’ll talk to you soon.






Parallax
Damascus Reforged
Empyros