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Update #8

Call of Duty: Modern Warfare 4 Beta Update — August 31

2026/08/31

MONDAY AUGUST 31

Day 4 is here, and it’s the last full day of the Modern Warfare 4 Open Beta.

Double XP and Double Weapon XP remain active, so jump into Transit 213 24/7 and make that final push to Level 30 to unlock the Beta Forged Blueprint.

Today’s update also includes weapon tuning, Resurgence adjustments, and additional fixes. 6v6 Gunfight continues on Kill Block for the remainder of the Beta.

There’s still time to get some matches in, finish your Beta progression, and share your feedback before the Open Beta comes to a close. We’ve loved seeing the posts, streams, and excitement throughout the weekend. Keep it coming and let’s close out the Beta strong.

Here’s what’s on tap for Day 4:

CONTENT

  • Playlists
  • ↳ Available
  • ↳ Quick Play - TDM, Dom, Hardpoint, KC, S&D, Inflation, Hijack
  • ↳ Open Moshpit - TDM, Dom, HP, KC
  • ↳ Combat Outpost
  • ↳ Hijack
  • ↳ Transit 213 24/7
  • ↳ Mobility Course
  • ↳ 6v6 Gunfight on Kill Block
  • ↳ Zodiac Resurgence - Quads*
  • ↳ Zodiac Resurgence - Casual Quads*

* Playlist availability will flip periodically based on time of day.

MULTIPLAYER

Weapon Tuning

Over the weekend, we've been reviewing your gameplay and feedback carefully. We feel that TTK on average is much closer to where we wanted it to be after Weekend 1, but there's always room to refine individual weapons to make sure they're balanced across the board. These changes provide tuning for each class to do well at its role.

Pistols

WeaponAdjustments

Krait P68

Damage RangePrePost
Max Damage46→46
Max Damage Range0 - 10.2m→0 - 10.2m
Mid Damage 139→39
Mid Damage Range 110.3 - 20.5m→10.3 - 20.5m
Mid Damage 233→34 ⇧
Mid Damage Range 220.6 - 38.1m→20.6 - 39.1m ⇧
Min Damage30→30
Min Damage Range>38.1m→>39.1m

SMGs

WeaponAdjustments

PPSh-41

Damage RangePrePost
Max Damage19→19
Max Damage Range0 - 10.4m→0 - 10.8m ⇧
Mid Damage 115→15
Mid Damage Range 110.5 - 19.4m→10.9 - 19.8m ⇧
Mid Damage 213→13
Mid Damage Range 219.5 - 27.6m→19.9 - 27.6m
Min Damage12→12
Min Damage Range>27.6m→>27.6m

ISO Nightshade

Damage RangePrePost
Max Damage20→21 ⇧
Max Damage Range0 - 9.9m→0 - 10.1m ⇧
Mid Damage 117→17
Mid Damage Range 110 - 18.2m→10 - 18.9m ⇧
Mid Damage 215→15
Mid Damage Range 218.3 - 25.9m→19 - 25.9m
Min Damage13→13
Min Damage Range>25.9m→>25.9m

Additional ISO Nightshade Updates:

  • Head Damage Multiplier increased from 1.25 to 1.3

LMGs

WeaponAdjustments

FiNN LMG

Damage RangePrePost
Max Damage33→30 ⇩
Max Damage Range0 - 21.8m→0 - 21.8m
Mid Damage 128→28
Mid Damage Range 121.9 - 47m→21.9 - 43.7m ⇩
Min Damage26→26
Min Damage Range>47m→>43.7m

Type 73

Damage RangePrePost
Max Damage28→22 ⇩
Max Damage Range0 - 26m→0 - 24.9m ⇩
Mid Damage 122→21 ⇩
Mid Damage Range 126.1 - 48.5m→25 - 47m ⇩
Min Damage19→19
Min Damage Range>48.5m→>47m

Additional Type 73 Updates:

  • Neck Damage Multiplier increased from 1 to 1.1
  • Upper Torso Damage Multiplier increased from 1 to 1.1

Marksman Rifles

WeaponAdjustments

Oris 8.6

Damage RangePrePost
Max Damage95→95
Max Damage Range0 - 20.8m→0 - 19m ⇩
Mid Damage 184→84
Mid Damage Range 120.9 - 31.2m→19.1 - 30m ⇩
Mid Damage 270→70
Mid Damage Range 231.2 - 46m→30.1 - 46m
Min Damage58→58
Min Damage Range>46m→>46m

Assault Rifles

WeaponAdjustments

Han 86

Damage RangePrePost
Max Damage22→23 ⇧
Max Damage Range0 - 28.4m→0 - 28.4m
Min Damage18→19 ⇧
Min Damage Range>28.4m→>28.4m

Axion

WeaponAdjustments

Default Loadouts Only

Damage RangePrePost
Max Damage23→23
Max Damage Range0 - 26.9m→0 - 22.8m ⇩
Mid Damage 1-→21
Mid Damage Range 1-→22.9 - 40.6
Min Damage19→19
Min Damage Range>26.9m→>40.6m

Additional Axion (Default Loadout only) Updates:

  • Upper Torso Damage Multiplier decreased from 1 to 1.1

Hyeon Burst

Hyeon Burst Update

M4

WeaponAdjustments

Apex Attachment: M4 Hurricane

Damage RangePrePost
Max Damage30→27 ⇩
Max Damage Range0 - 10.5m→0 - 10.5m
Mid Damage 122→22
Mid Damage Range 110.6 - 20m→10.6 - 20m
Min Damage18→18
Min Damage Range>20m→>20m

Additional M4 Hurricane Updates:

  • Head Damage Multiplier decreased from 1.3 to 1.25

Shotguns

Rezi 12

Rezi 12 Attachment Updates

  • Barrels
  • ↳ Haebang 635R-7 (Long Barrel)
  • ↳ Damage Range benefit has been decreased from +25% to +19%
  • ↳ ZLR Rogue 90 25" (Heavy Long Barrel)
  • ↳ Damage Range benefit has been decreased from +15% to +13%

WARZONE

MAP

» Zodiac «

  • Visibility Improvements
  • ↳ Adjusted global color balance.
  • ↳ Slightly improved visibility when looking both into and out of interior spaces.
  • ↳ Reduced Bloom strength to improve visibility when transitioning between interior and exterior spaces.
  • ↳ Made character outlines brighter and more noticeable at close range and across a wider vertical area.
All of these changes are intended as incremental improvements to overall visibility. We’ll continue to evaluate and make further adjustments where necessary.

BEFORE vs AFTER

GAMEPLAY

Previously Released

  • Armor Plating
  • ↳ Reduced the button hold time before initiating Armor Plating by 30%, matching its behavior in the live game.

AUDIO

  • Ascenders
  • ↳ Increased enemy Ascender audio volume.
  • ↳ Improved the prioritization of Ascender audio to help prevent these sounds from becoming too quiet or inaudible during gameplay.
  • Parachutes
  • ↳ Improved the prioritization of enemy parachute landing audio.
  • Supply Boxes
  • ↳ Reduced the distance at which Supply Box audio can be heard by approximately 50%.

UI/UX

  • Squadmate Nameplates
  • ↳ Squadmate names will now only display while aiming directly at them.
  • ↳ Adjusted nameplate sizing and scaling while aiming.
We’ve adjusted squadmate nameplate behavior to make it easier to identify teammates while reducing unnecessary visual clutter.

BUG FIXES

  • Fixed an issue that could cause a duplicate squadmate indicator to appear above Players.

Thank you to everyone who has been playing the Resurgence Beta on Zodiac. Our teams have been hard at work making changes and improvements based on your feedback, and we appreciate everyone who took the time to play and share their thoughts with us. We'll continue refining and tuning the experience as we head toward the launch of MW4 Warzone, and we look forward to seeing you in-game!

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