
Update #8
Call of Duty: Modern Warfare 4 Beta Update — August 31
2026/08/31
MONDAY AUGUST 31
Day 4 is here, and it’s the last full day of the Modern Warfare 4 Open Beta.
Double XP and Double Weapon XP remain active, so jump into Transit 213 24/7 and make that final push to Level 30 to unlock the Beta Forged Blueprint.
Today’s update also includes weapon tuning, Resurgence adjustments, and additional fixes. 6v6 Gunfight continues on Kill Block for the remainder of the Beta.
There’s still time to get some matches in, finish your Beta progression, and share your feedback before the Open Beta comes to a close. We’ve loved seeing the posts, streams, and excitement throughout the weekend. Keep it coming and let’s close out the Beta strong.
Here’s what’s on tap for Day 4:
CONTENT
- Playlists
- ↳ Available
- ↳ Quick Play - TDM, Dom, Hardpoint, KC, S&D, Inflation, Hijack
- ↳ Open Moshpit - TDM, Dom, HP, KC
- ↳ Combat Outpost
- ↳ Hijack
- ↳ Transit 213 24/7
- ↳ Mobility Course
- ↳ 6v6 Gunfight on Kill Block
- ↳ Zodiac Resurgence - Quads*
- ↳ Zodiac Resurgence - Casual Quads*
* Playlist availability will flip periodically based on time of day.
MULTIPLAYER
Weapon Tuning
Over the weekend, we've been reviewing your gameplay and feedback carefully. We feel that TTK on average is much closer to where we wanted it to be after Weekend 1, but there's always room to refine individual weapons to make sure they're balanced across the board. These changes provide tuning for each class to do well at its role.
Pistols
Krait P68
| Damage Range | Pre | Post | |
|---|---|---|---|
| Max Damage | 46 | → | 46 |
| Max Damage Range | 0 - 10.2m | → | 0 - 10.2m |
| Mid Damage 1 | 39 | → | 39 |
| Mid Damage Range 1 | 10.3 - 20.5m | → | 10.3 - 20.5m |
| Mid Damage 2 | 33 | → | 34 ⇧ |
| Mid Damage Range 2 | 20.6 - 38.1m | → | 20.6 - 39.1m ⇧ |
| Min Damage | 30 | → | 30 |
| Min Damage Range | >38.1m | → | >39.1m |
SMGs
PPSh-41
| Damage Range | Pre | Post | |
|---|---|---|---|
| Max Damage | 19 | → | 19 |
| Max Damage Range | 0 - 10.4m | → | 0 - 10.8m ⇧ |
| Mid Damage 1 | 15 | → | 15 |
| Mid Damage Range 1 | 10.5 - 19.4m | → | 10.9 - 19.8m ⇧ |
| Mid Damage 2 | 13 | → | 13 |
| Mid Damage Range 2 | 19.5 - 27.6m | → | 19.9 - 27.6m |
| Min Damage | 12 | → | 12 |
| Min Damage Range | >27.6m | → | >27.6m |
ISO Nightshade
| Damage Range | Pre | Post | |
|---|---|---|---|
| Max Damage | 20 | → | 21 ⇧ |
| Max Damage Range | 0 - 9.9m | → | 0 - 10.1m ⇧ |
| Mid Damage 1 | 17 | → | 17 |
| Mid Damage Range 1 | 10 - 18.2m | → | 10 - 18.9m ⇧ |
| Mid Damage 2 | 15 | → | 15 |
| Mid Damage Range 2 | 18.3 - 25.9m | → | 19 - 25.9m |
| Min Damage | 13 | → | 13 |
| Min Damage Range | >25.9m | → | >25.9m |
Additional ISO Nightshade Updates:
- Head Damage Multiplier increased from 1.25 to 1.3
LMGs
FiNN LMG
| Damage Range | Pre | Post | |
|---|---|---|---|
| Max Damage | 33 | → | 30 ⇩ |
| Max Damage Range | 0 - 21.8m | → | 0 - 21.8m |
| Mid Damage 1 | 28 | → | 28 |
| Mid Damage Range 1 | 21.9 - 47m | → | 21.9 - 43.7m ⇩ |
| Min Damage | 26 | → | 26 |
| Min Damage Range | >47m | → | >43.7m |
Type 73
| Damage Range | Pre | Post | |
|---|---|---|---|
| Max Damage | 28 | → | 22 ⇩ |
| Max Damage Range | 0 - 26m | → | 0 - 24.9m ⇩ |
| Mid Damage 1 | 22 | → | 21 ⇩ |
| Mid Damage Range 1 | 26.1 - 48.5m | → | 25 - 47m ⇩ |
| Min Damage | 19 | → | 19 |
| Min Damage Range | >48.5m | → | >47m |
Additional Type 73 Updates:
- Neck Damage Multiplier increased from 1 to 1.1
- Upper Torso Damage Multiplier increased from 1 to 1.1
Marksman Rifles
Oris 8.6
| Damage Range | Pre | Post | |
|---|---|---|---|
| Max Damage | 95 | → | 95 |
| Max Damage Range | 0 - 20.8m | → | 0 - 19m ⇩ |
| Mid Damage 1 | 84 | → | 84 |
| Mid Damage Range 1 | 20.9 - 31.2m | → | 19.1 - 30m ⇩ |
| Mid Damage 2 | 70 | → | 70 |
| Mid Damage Range 2 | 31.2 - 46m | → | 30.1 - 46m |
| Min Damage | 58 | → | 58 |
| Min Damage Range | >46m | → | >46m |
Assault Rifles
Han 86
| Damage Range | Pre | Post | |
|---|---|---|---|
| Max Damage | 22 | → | 23 ⇧ |
| Max Damage Range | 0 - 28.4m | → | 0 - 28.4m |
| Min Damage | 18 | → | 19 ⇧ |
| Min Damage Range | >28.4m | → | >28.4m |
Axion
Default Loadouts Only
| Damage Range | Pre | Post | |
|---|---|---|---|
| Max Damage | 23 | → | 23 |
| Max Damage Range | 0 - 26.9m | → | 0 - 22.8m ⇩ |
| Mid Damage 1 | - | → | 21 |
| Mid Damage Range 1 | - | → | 22.9 - 40.6 |
| Min Damage | 19 | → | 19 |
| Min Damage Range | >26.9m | → | >40.6m |
Additional Axion (Default Loadout only) Updates:
- Upper Torso Damage Multiplier decreased from 1 to 1.1
Hyeon Burst
Hyeon Burst Update
M4
Apex Attachment: M4 Hurricane
| Damage Range | Pre | Post | |
|---|---|---|---|
| Max Damage | 30 | → | 27 ⇩ |
| Max Damage Range | 0 - 10.5m | → | 0 - 10.5m |
| Mid Damage 1 | 22 | → | 22 |
| Mid Damage Range 1 | 10.6 - 20m | → | 10.6 - 20m |
| Min Damage | 18 | → | 18 |
| Min Damage Range | >20m | → | >20m |
Additional M4 Hurricane Updates:
- Head Damage Multiplier decreased from 1.3 to 1.25
Shotguns
Rezi 12
Rezi 12 Attachment Updates
- Barrels
- ↳ Haebang 635R-7 (Long Barrel)
- ↳ Damage Range benefit has been decreased from +25% to +19%
- ↳ ZLR Rogue 90 25" (Heavy Long Barrel)
- ↳ Damage Range benefit has been decreased from +15% to +13%
WARZONE
MAP
» Zodiac «
- Visibility Improvements
- ↳ Adjusted global color balance.
- ↳ Slightly improved visibility when looking both into and out of interior spaces.
- ↳ Reduced Bloom strength to improve visibility when transitioning between interior and exterior spaces.
- ↳ Made character outlines brighter and more noticeable at close range and across a wider vertical area.
All of these changes are intended as incremental improvements to overall visibility. We’ll continue to evaluate and make further adjustments where necessary.
BEFORE vs AFTER
GAMEPLAY
Previously Released
- Armor Plating
- ↳ Reduced the button hold time before initiating Armor Plating by 30%, matching its behavior in the live game.
AUDIO
- Ascenders
- ↳ Increased enemy Ascender audio volume.
- ↳ Improved the prioritization of Ascender audio to help prevent these sounds from becoming too quiet or inaudible during gameplay.
- Parachutes
- ↳ Improved the prioritization of enemy parachute landing audio.
- Supply Boxes
- ↳ Reduced the distance at which Supply Box audio can be heard by approximately 50%.
UI/UX
- Squadmate Nameplates
- ↳ Squadmate names will now only display while aiming directly at them.
- ↳ Adjusted nameplate sizing and scaling while aiming.
We’ve adjusted squadmate nameplate behavior to make it easier to identify teammates while reducing unnecessary visual clutter.
BUG FIXES
- Fixed an issue that could cause a duplicate squadmate indicator to appear above Players.
Thank you to everyone who has been playing the Resurgence Beta on Zodiac. Our teams have been hard at work making changes and improvements based on your feedback, and we appreciate everyone who took the time to play and share their thoughts with us. We'll continue refining and tuning the experience as we head toward the launch of MW4 Warzone, and we look forward to seeing you in-game!






Parallax
Damascus Reforged
Empyros