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Update #7

Call of Duty: Modern Warfare 4 Beta Update — August 30

2026/08/30

SUNDAY AUGUST 30

Day 3 of the Modern Warfare 4 Open Beta is here, and we’re turning things up for Sunday.

Double XP and Double Weapon XP will be live today at 10AM PT, giving you a boost toward Level 30 and the Beta Forged Blueprint, while leveling up your weapons along the way.

We’re also adding Transit 213 24/7, giving you a dedicated playlist to get more time on the map throughout the day.

Keep the feedback coming as you play. We’ll continue working through what we’re seeing and hearing from players as the Open Beta rolls on.

Here’s what changed for Day 3:

CONTENT

Playlists

  • Available
  • ↳ Quick Play - TDM, Dom, Hardpoint, KC, S&D, Inflation, Hijack
  • ↳ Open Moshpit - TDM, Dom, HP, KC
  • ↳ Combat Outpost
  • ↳ Hijack
  • ↳ Search & Destroy
  • ↳ Transit 213 - NEW
  • ↳ Mobility Course
  • ↳ 6v6 Gunfight on Kill Block - NEW
  • ↳ Zodiac Resurgence - Quads*
  • ↳ Zodiac Resurgence - Casual Quads*

* Playlist availability will flip periodically based on time of day.

GLOBAL

  • Operator Select
  • ↳ Improved Operator model streaming logic when entering the Operator Selection Menu to reduce instances of models briefly appearing at a lower visual quality on less powerful hardware.
We’re continuing a multistep process to ensure Operator hair quality looks consistent across the wide range of platforms our players use to play Call of Duty. To address the root of the issue, the weekend 2 update ensured temporal dithering always remains on, which improves the way nearby colors and brightness levels blend across successive frames. Today, we’re refining streaming logic so that Operator models on lower-end hardware only ever render at their intended quality. We’re also working on making hair look better at long distances by launch. The end result: a nourished, fuller-looking hairline for Price however you play.

MULTIPLAYER

Modes

  • Team Deathmatch
  • ↳ Increased score limit on Transit 213 from 100 to 150.
  • Kill Confirmed
  • ↳ Increased score limit on Transit 213 from 75 to 100.

Bug Fixes

Combat Outpost

  • Fixed an issue that could result in poor streaming quality at the start of a match.

WARZONE

GAMEPLAY

  • Ground Loot
  • ↳ Improved ground loot interactions to make items easier to pick up during gameplay.
We’ve identified that the interaction radius for ground weapons was larger than intended, which could result in unintentionally picking up a weapon rather than a nearby item. We’ve adjusted this radius to be consistent with loot items in the live game, which should make interactions with ground loot more precise and consistent through the match.
  • Damage Indicators
  • ↳ Updated the Armor Hit Damage Indicator to more clearly distinguish when damage is being dealt to an enemy's Armor.
  • Blood & Critical Health Effects
  • ↳ Adjusted Blood and Death's Door visual effects to better align with the intended experience.
  • Immersive Shake Effects
  • ↳ Disabling HUD Shake effects for the duration of Open Beta.
  • ↳ Adjusted Screen Shake and Gun Shake values.
These adjustments are intended to reduce visual movement and improve clarity during engagements, making it easier to track targets while firing.

BUG FIXES

UI/UX

  • Fixed an issue that prevented the Downed State Icon from properly appearing on screen when an opponent is downed.
  • Fixed an issue that could cause the Loot Feed to appear significantly later than the associated pickup.

Playlists

  • Fixed an issue that could cause players to encounter a loop in the main menu, requiring a restart to recover.

SATURDAY AUGUST 29

GAMEPLAY

  • Revive From Prone
  • ↳ Players can now revive downed squadmates while prone.
  • Infil Gas Explosion
  • ↳ Disabled the Infil Gas Explosion.
  • Infil and Backup Pistol
  • ↳ The Sang 9mm will now be the Infil and Backup Pistol.
We’ve heard your feedback on the infil pistol and replaced it with another pistol to improve the initial combat experience on Zodiac.

MOVEMENT

  • Weapon Sprint Speeds
  • ↳ Increased sprint speed by 3-5% based on weapon class.
  • Melee Sprint Speed
  • ↳ Increased dedicated melee sprint speed by 3.5%.
  • ADS Strafe Movement Speed
  • ↳ Increased ADS Strafe movement speed by 6-10% based on weapon class.
Based on player feedback, we’ve carefully increased movement speeds to create a more fluid experience when navigating the map and engaging other players, while maintaining the deliberate pacing we want from combat.

KILLSTREAKS

  • Warning Radius
  • ↳ Reduced the warning radius of several Killstreaks to better align with their intended display area:
  • ↳ Bombing Run
  • ↳ Warning Radius decreased from 120m to 60m.
  • ↳ Impact Warhead
  • ↳ Warning Radius decreased from 76m to 25m.
  • ↳ Artillery Beacon
  • ↳ Warning Radius decreased from 120m to 40m.

PROGRESSION

  • XP Gain
  • ↳ Resurgence Quads
  • ↳ Increased Player XP gains by 55%.
  • ↳ Increased Weapon XP gains by 13%.
  • ↳ Casual Resurgence Quads
  • ↳ Increased Player XP gains by 46%.
  • ↳ Increased Weapon XP gains by 240%.

UI/UX

  • Empty Plate Slot
  • ↳ Reduced opacity by 50%.
  • Color Update
  • ↳ Updated the rarity colors for weapon loot cards.
  • ↳ Updated the colors on the Contract widget.

WEAPONS

DEFAULT LOADOUT ADJUSTMENTS

We know many players are frustrated by not having access to Custom Loadouts. Rest assured, Custom Loadouts will be fully available at launch. In the meantime, we’ve adjusted several weapons and attachments so these loadouts feel better suited to combat on Zodiac, with improved handling and more immediately useful setups.

Default Loadout | AR

WeaponAdjustments

PRIMARY

PartPre-PatchPost-Patch
Base GunHan 86→Han 86
MuzzleCorvus LVL-40→XRK Mil-Tac Suppressor
OpticZLR Type C→Cronen R808

SECONDARY

PartPre-PatchPost-Patch
Base GunISO Nightshade→ISO Nightshade
Rear Grip ⇄ StockMIRE-50 Tac Grip→EXP G2-44 Stock

Default Loadout | SMG

PartPre-PatchPost-Patch
Base GunX-58 Nyx→X-58 Nyx
Underbarrel ⇄ LaserFSS Fireline Grip→XRK Clutch-LS
BarrelLX3-V 409mm→Mugi Hyu-90 228mm
PartPre-PatchPost-Patch
Base GunKastov 762→Patriot XMR
Barrel—→EXP Raid Tac 18.5"
Muzzle—→Bruen R12 Gen. 4
Magazine—→50 Round Drum Mag
Underbarrel—→FSS Fireline Grip
Optic—→SZ Helios Holo

Default Loadout | LMG

PartPre-PatchPost-Patch
Base GunFINN LMG→FINN LMG
OpticS-Z Micro D3→Cronen R808
PartPre-PatchPost-Patch
Base GunRezi 12→PPSH 41"
Muzzle—→1/2X28 Dual Port
Laser—→XRK Clutch-LS
Optic—→SZ Prima-4 Dot
Magazine—→53 Round Mag
Stock—→MT-L5 Jinnwa

Default Loadout | Sniper

PartPre-PatchPost-Patch
Base GunKG-7 Vulcan→KG-7 Vulcan
CombTT Type 40→Haebang YNC-45
MuzzleTT Solgae F7→DS RKT-90

WEAPON ADJUSTMENTS

Weapons should feel responsive and intuitive, allowing players to react naturally as combat situations evolve. We’ve adjusted weapon handling to reduce sluggish or overly punishing moments, making weapons feel smoother to use while preserving meaningful differences between weapon types.

GENERAL

  • ADS Movement Speeds increased by 6–10%, depending on Weapon Class.
  • Sprint Speeds increased by 3–5%, depending on Weapon Class.

ASSAULT RIFLES

HAN 86

  • Sprint to Fire Speed decreased from 210ms to 185ms.

M4

  • Sprint to Fire Speed decreased from 210ms to 180ms.

KASTOV 762

  • Sprint to Fire Speed decreased from 210ms to 190ms.

PATRIOT XMR

  • ADS Speed decreased from 250ms to 240ms.

SUBMACHINE GUNS

ISO NIGHTSHADE

  • ADS Speed decreased from 190ms to 175ms.

X-58 NYX

  • ADS Speed decreased from 200ms to 180ms.

PPSH-41

  • ADS Speed decreased from 220ms to 190ms.
  • Sprint to Fire Speed decreased from 121ms to 115ms.

LIGHT MACHINE GUNS

FINN LMG

  • ADS Speed decreased from 300ms to 270ms.
  • Sprint to Fire Speed decreased from 250ms to 220ms.

TYPE 73

  • ADS Speed decreased from 280ms to 260ms.
  • Sprint to Fire Speed decreased from 230ms to 205ms.

SHOTGUNS

REZI 12

  • ADS Speed decreased from 240ms to 210ms.
  • Sprint to Fire Speed decreased from 160ms to 130ms.

SNIPER RIFLES

SIGNAL .50

  • ADS Speed decreased from 560ms to 540ms.

KG-7 VULCAN

  • ADS Speed decreased from 630ms to 610ms.

MELEE

COMBAT KNIFE

  • Sprint Speed increased by 3.5%.
  • ↳ This increase stacks with the general Sprint Speed adjustment above.

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