Back

Update #3

Call of Duty: Modern Warfare 4 Beta Update — August 23

2026/08/23

SUNDAY AUGUST 23

Day 3 of the Modern Warfare 4 Early Access Beta is here. We’ve got a new 6v6 map, plenty of weapon balance updates, audio tuning, bug fixes and more.

It’s been an exciting start to Beta and we want to share some insights on conversations we’re seeing in the community.

First up, spawns. The Beta is critical for testing Multiplayer spawns because it allows us to find patterns across a huge volume of matches. Based on what we’re seeing, we need to improve. We’re focused on refining spawn placements and logic across all maps and modes. This work is ongoing, and we’ll share more as we get closer to launch.

Time-to-kill remains a focus as we are identifying weapons that are killing too fast and adjusting based on feedback and in-game data.

Additionally we are adjusting several attachments to make them more viable. We’ve removed penalties from some optics and underbarrels. Many “Cons” were also displayed incorrectly in the menu, and we’ve corrected the descriptions to reflect accurate behavior. In the future, this will be even clearer with advanced weapon stats in Gunsmith coming at launch.

We also have a new map and mode coming in and a new playlist coming later today:

  • Modes
  • ↳ NEW: Gunfight 3v3 (Kill Block)

GENERAL

  • Firing Range
  • ↳ Adjusted lighting and brightness in the Firing Range to improve visibility.
  • Installation
  • ↳ Improved the installation process for XBOX players who are missing any content packs required to play the Beta. Players will now be automatically prompted to include these packs during installation.
  • Attack Helicopter
  • ↳ Reduced health by 45%.
  • Head Damage Multiplier decreased from 1.5 to 1.2
  • Head Damage Multiplier decreased from 1.5 to 1.3

Gunfight Only

  • Head Damage Multiplier decreased from 1.42 to 1.22

Kastov 545 Apex Attachment Damage Adjustments

36

0 - 12.1m

31 ⇩

12.2 - 16.7m

28 ⇩

16.8 - 22.8m

23 ⇩

22.9 - 39.6m

39.6m
22.8m
  • Head Damage Multiplier decreased from 1.35 to 1.3
  • Neck Multiplier decreased from 1.08 to 1
  • Upper Torso Multiplier decreased from 1.08 to 1

0 - 10.1m

9.9m ⇩

21

10.1 - 19.5m

19 ⇩

9.9 - 17.7m ⇩

19.5 - 27.1m

15 ⇩

17.7 - 25.4m ⇩

16

27.1 - 34.5m

14 ⇩

25.4 - 32.5m ⇩

14

34.5m

13 ⇩

32.5m ⇩
  • Head Damage Multiplier decreased from 1.3 to 1.2
  • Recoil magnitude has been increased.
  • Head Damage Multiplier decreased from 1.4 to 1.25

X-58 Nyx Damage Adjustments

31

0 - 10.2m

29 ⇩

10.3 - 19.8m

10.3 - 19.3m ⇩

19.9 - 27.6m

19.4 - 27.3m ⇩

27.7 - 35.8m

27.4 - 35.8m

35.8m
  • Head Damage Multiplier decreased from 1.35 to 1.2

Light Machine Guns

39

0 - 23.6m

33 ⇩

32

23.7 - 47.3m

47.3m

24 ⇩

0 - 26.6m

30 ⇩

27

26.6 - 51.5m

51.5m

Type 73 Assault Apex Attachment Damage Adjustments

35

0 - 26.9m

0 - 25.1m ⇩

33

26.9 - 43.1m

25.1 - 37.6m ⇩

43.1m
37.6m ⇩

KRAIT P68

42

0 - 13m

0 - 12m ⇩

13 - 22.6m

12 - 21.8m ⇩

22.6 - 31.2m

21.8 ⇩ - 31.2m

31.2m
  • Head Damage Multiplier decreased from 1.6 to 1.4
  • Neck Damage Multiplier decreased from 1.25 to 1.15
  • Upper Torso Damage Multiplier decreased from 1.25 to 1.15
  • Lower Torso Damage Multiplier decreased from 1.15 to 1
  • Extremities Multipliers decreased from 1.15 to 1

ATTACHMENT ADJUSTMENTS

Lasers

ALL LASERS

  • Adjusted the brightness of Weapon Lasers for improved visual clarity.

Muzzles

ALL MUZZLES

  • Pros, cons, and stats updated in Gunsmith to more accurately reflect muzzle functionality.

Ammunition

FRANGIBLE ROUNDS

  • Removed stun effect.

Optics

HOLO

  • ADS Speed penalty has been removed.

MINI REFLEX

REFLEX

Underbarrels

ANGLED GRIP

  • ADS Speed penalty reduced from +28ms to +22ms.
  • Sprint to Fire Speed penalty reduced from +15ms to +10ms.

BIPOD

UNDERBARREL LAUNCHER

UNERBARREL SHOTGUN

VERTICAL GRIP

  • ADS Speed penalty reduced from +22ms to +18ms.
  • Jog Speed benefit increased by 17%.
  • Strafe Speed benefit increased by 50%.
  • Gameplay Audio
  • ↳ Increased audio volume for the following:
  • ↳ Kill Confirmed pickups
  • ↳ Domination point captures
  • ↳ Frag Grenade fuse
  • ↳ Decreased audio volume for the following:
  • ↳ Explosions on Transit 213
  • ↳ Rebalanced audio mix for the following:
  • Fixed an issue where XBOX PC Vault Edition owners were unable to equip Vault Edition unlocks.
  • Fixed an issue that could cause FPS drops while readying a Flash Grenade.
  • Fixed an issue that could cause blood effects to remain visible on the player's screen longer than intended.
  • Fixed an issue where animation timing discrepancies could occur when observing other players transition from slide to sprint.
  • Fixed an issue that could cause Artillery Beacon voice lines to play inconsistently.
  • Fixed an issue that could prevent the Kastov Arc Apex Attachment from functioning properly when equipping an Optic other than its default Optic.
  • Fixed an issue that caused the Shattered Code Shotgun to display the incorrect Optic when used in the Firing Range.
  • Fixed an issue that could cause Weapon Inspect information to display incorrectly.
  • Fixed an issue that could cause Weapon Inspect text to overlap or appear vertically misaligned.
  • Fixed an issue that could prevent Attachment changes from being properly reflected in the displayed Weapon build.
  • Fixed an issue that could prevent Loadouts from being saved or duplicated correctly in certain circumstances.
  • Fixed an issue that could cause text and icons to overlap across various menu interfaces.
  • Fixed an issue that could cause loading cinematics to appear distorted when using an ultrawide display.
  • Fixed an issue that could cause a brief white flash to appear in the Front End.
  • Fixed an issue that caused an unintended debug visual effect to appear on Crossfire impacts.
  • Fixed an issue where the IW Studio Clan Tag icon was really, really big.
  • Gunny Notifications
  • ↳ We’re looking at reducing the amount of times Gunny will hit you up with new builds.
  • Match to Match Lobby Sequence
  • ↳ We’re looking at trimming several countdowns including map voting time in order to get people into matches faster.
  • Kill-Cam
  • ↳ We’re investigating an issue where dying in close proximity to achieving Best Play can result in inaccurate replay.
  • Harpoint Spawns on Transit 213
  • ↳ Spawn placements are tight on this map, we’re making improvements to the map for launch.

Follow our Trello board for more live issue tracking.

COMING UP

We’re heads down with updates and adjustments throughout the Beta.

We’re not done yet.

More

العربية Support Terms

Add to Home Screen

Nothing to download — opens like an app.

Welcome to WD | MW사

What should we call you? Pick your operator.

Choose your operator

By continuing you agree to our Terms & Privacy

Share your progress

Character
On mobileTap “Share” and the image is attached to your post.
On desktopClick “Share”: the image is copied and the post opens. Click inside the post, then press Ctrl+V to paste it.

Move progress

Create a code and open it on your other device. It works for 24 hours.

Site theme

Background

Card style

LEGAL

Terms, Privacy & Use

Privacy

WD | MW사 is a free, non-commercial fan site. Accounts are optional: you can use the whole site as a guest.

As a guest, your name, operator, custom pictures, language and challenge progress are stored only in your own browser (Local Storage). Clearing your browser data erases them.

If you create an account, we store your username, a securely hashed password, and a copy of your challenge progress, name and chosen operator so you can sign in from any device. If you add an email (optional), we keep it only to send a confirmation link and password reset links you request; it is never shown or used for anything else. Your custom profile pictures are not uploaded.

If you sign in with Discord or Google, we only receive your account ID, display name, username (Discord) and profile picture. We never request or store your email address. You can unlink, hide your name and picture, or delete your account at any time.

Community posts (builds, likes and the picture you choose for the post) are stored on our server so others can see them. A picture you upload for a post is resized and re-saved, and replaces your previous one.

We keep a one-way hashed version of your IP address only to limit abuse (spam, repeated votes and login attempts). We do not use advertising trackers. Images from third-party services (such as Discord, Google or YouTube) may be loaded from those services.

Terms of Use

The site and its content are provided "as is", free of charge, to help players track camo challenges and loadouts. We make no warranty about the accuracy of challenge or meta data, which may change after game updates. Meta loadouts are gathered automatically from public sources.

You may use the site for personal, non-commercial purposes only. You may not copy the site, scrape it, or attempt to break or overload it.

Rights

WD | MW사 is not affiliated with Activision, Infinity Ward or Microsoft. Weapon names, camo names, artwork and all game references belong to their respective owners.

Changes

We may update these terms at any time. Continuing to use the site means you accept the current version.

Welcome back —