
Update #3
Call of Duty: Modern Warfare 4 Beta Update — August 23
2026/08/23
SUNDAY AUGUST 23
Day 3 of the Modern Warfare 4 Early Access Beta is here. We’ve got a new 6v6 map, plenty of weapon balance updates, audio tuning, bug fixes and more.
It’s been an exciting start to Beta and we want to share some insights on conversations we’re seeing in the community.
First up, spawns. The Beta is critical for testing Multiplayer spawns because it allows us to find patterns across a huge volume of matches. Based on what we’re seeing, we need to improve. We’re focused on refining spawn placements and logic across all maps and modes. This work is ongoing, and we’ll share more as we get closer to launch.
Time-to-kill remains a focus as we are identifying weapons that are killing too fast and adjusting based on feedback and in-game data.
Additionally we are adjusting several attachments to make them more viable. We’ve removed penalties from some optics and underbarrels. Many “Cons” were also displayed incorrectly in the menu, and we’ve corrected the descriptions to reflect accurate behavior. In the future, this will be even clearer with advanced weapon stats in Gunsmith coming at launch.
We also have a new map and mode coming in and a new playlist coming later today:
- Modes
- ↳ NEW: Gunfight 3v3 (Kill Block)
GENERAL
- Firing Range
- ↳ Adjusted lighting and brightness in the Firing Range to improve visibility.
- Installation
- ↳ Improved the installation process for XBOX players who are missing any content packs required to play the Beta. Players will now be automatically prompted to include these packs during installation.
- Attack Helicopter
- ↳ Reduced health by 45%.
- Head Damage Multiplier decreased from 1.5 to 1.2
- Head Damage Multiplier decreased from 1.5 to 1.3
Gunfight Only
- Head Damage Multiplier decreased from 1.42 to 1.22
Kastov 545 Apex Attachment Damage Adjustments
36
0 - 12.1m
31 ⇩
12.2 - 16.7m
28 ⇩
16.8 - 22.8m
23 ⇩
22.9 - 39.6m
39.6m
22.8m
- Head Damage Multiplier decreased from 1.35 to 1.3
- Neck Multiplier decreased from 1.08 to 1
- Upper Torso Multiplier decreased from 1.08 to 1
0 - 10.1m
9.9m ⇩
21
10.1 - 19.5m
19 ⇩
9.9 - 17.7m ⇩
19.5 - 27.1m
15 ⇩
17.7 - 25.4m ⇩
16
27.1 - 34.5m
14 ⇩
25.4 - 32.5m ⇩
14
34.5m
13 ⇩
32.5m ⇩
- Head Damage Multiplier decreased from 1.3 to 1.2
- Recoil magnitude has been increased.
- Head Damage Multiplier decreased from 1.4 to 1.25
X-58 Nyx Damage Adjustments
31
0 - 10.2m
29 ⇩
10.3 - 19.8m
10.3 - 19.3m ⇩
19.9 - 27.6m
19.4 - 27.3m ⇩
27.7 - 35.8m
27.4 - 35.8m
35.8m
- Head Damage Multiplier decreased from 1.35 to 1.2
Light Machine Guns
39
0 - 23.6m
33 ⇩
32
23.7 - 47.3m
47.3m
24 ⇩
0 - 26.6m
30 ⇩
27
26.6 - 51.5m
51.5m
Type 73 Assault Apex Attachment Damage Adjustments
35
0 - 26.9m
0 - 25.1m ⇩
33
26.9 - 43.1m
25.1 - 37.6m ⇩
43.1m
37.6m ⇩
KRAIT P68
42
0 - 13m
0 - 12m ⇩
13 - 22.6m
12 - 21.8m ⇩
22.6 - 31.2m
21.8 ⇩ - 31.2m
31.2m
- Head Damage Multiplier decreased from 1.6 to 1.4
- Neck Damage Multiplier decreased from 1.25 to 1.15
- Upper Torso Damage Multiplier decreased from 1.25 to 1.15
- Lower Torso Damage Multiplier decreased from 1.15 to 1
- Extremities Multipliers decreased from 1.15 to 1
ATTACHMENT ADJUSTMENTS
Lasers
ALL LASERS
- Adjusted the brightness of Weapon Lasers for improved visual clarity.
Muzzles
ALL MUZZLES
- Pros, cons, and stats updated in Gunsmith to more accurately reflect muzzle functionality.
Ammunition
FRANGIBLE ROUNDS
- Removed stun effect.
Optics
HOLO
- ADS Speed penalty has been removed.
MINI REFLEX
REFLEX
Underbarrels
ANGLED GRIP
- ADS Speed penalty reduced from +28ms to +22ms.
- Sprint to Fire Speed penalty reduced from +15ms to +10ms.
BIPOD
UNDERBARREL LAUNCHER
UNERBARREL SHOTGUN
VERTICAL GRIP
- ADS Speed penalty reduced from +22ms to +18ms.
- Jog Speed benefit increased by 17%.
- Strafe Speed benefit increased by 50%.
- Gameplay Audio
- ↳ Increased audio volume for the following:
- ↳ Kill Confirmed pickups
- ↳ Domination point captures
- ↳ Frag Grenade fuse
- ↳ Decreased audio volume for the following:
- ↳ Explosions on Transit 213
- ↳ Rebalanced audio mix for the following:
- Fixed an issue where XBOX PC Vault Edition owners were unable to equip Vault Edition unlocks.
- Fixed an issue that could cause FPS drops while readying a Flash Grenade.
- Fixed an issue that could cause blood effects to remain visible on the player's screen longer than intended.
- Fixed an issue where animation timing discrepancies could occur when observing other players transition from slide to sprint.
- Fixed an issue that could cause Artillery Beacon voice lines to play inconsistently.
- Fixed an issue that could prevent the Kastov Arc Apex Attachment from functioning properly when equipping an Optic other than its default Optic.
- Fixed an issue that caused the Shattered Code Shotgun to display the incorrect Optic when used in the Firing Range.
- Fixed an issue that could cause Weapon Inspect information to display incorrectly.
- Fixed an issue that could cause Weapon Inspect text to overlap or appear vertically misaligned.
- Fixed an issue that could prevent Attachment changes from being properly reflected in the displayed Weapon build.
- Fixed an issue that could prevent Loadouts from being saved or duplicated correctly in certain circumstances.
- Fixed an issue that could cause text and icons to overlap across various menu interfaces.
- Fixed an issue that could cause loading cinematics to appear distorted when using an ultrawide display.
- Fixed an issue that could cause a brief white flash to appear in the Front End.
- Fixed an issue that caused an unintended debug visual effect to appear on Crossfire impacts.
- Fixed an issue where the IW Studio Clan Tag icon was really, really big.
- Gunny Notifications
- ↳ We’re looking at reducing the amount of times Gunny will hit you up with new builds.
- Match to Match Lobby Sequence
- ↳ We’re looking at trimming several countdowns including map voting time in order to get people into matches faster.
- Kill-Cam
- ↳ We’re investigating an issue where dying in close proximity to achieving Best Play can result in inaccurate replay.
- Harpoint Spawns on Transit 213
- ↳ Spawn placements are tight on this map, we’re making improvements to the map for launch.
Follow our Trello board for more live issue tracking.
COMING UP
We’re heads down with updates and adjustments throughout the Beta.
We’re not done yet.






Parallax
Damascus Reforged
Empyros