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Update #23

Call of Duty: Modern Warfare 4 Season 1 Update — November 11

2026/11/11

GLOBAL

Weapons

Announced in yesterday’s Weekly Update video, we’re including this update here in today’s notes for additional visiblity.

  • All ballistic weapons have had a 3.91x hitscan increase at all ranges.

Accuracy and responsiveness were always in line with our goals for gunfights in MW4. In pursuit of this, we increased the refresh rate of our ballistic simulation, which governs bullet drop and velocity over distance, more than what we had ever done before to improve the accuracy of longer-range engagements. This improved the reliability of leading targets at long range but as a side effect reduced the initial hitscan range of weapons.

In yesterday’s update, we made improvements to increase the true hitscan range of all weapons while preserving our high-resolution ballistic simulation beyond the hitscan range.

  • This change pushes the true hitscan range of all bullet weapons significantly further than they were at launch, on average to about 35 meters, making short-range gunfights more responsive.
  • ↳ Increases true hitscan distance 288% from launch
  • We're also introducing a new long-range bullet simulation technique that reduces the time it takes ballistic bullets to connect by 34 milliseconds, which, among other things will make mid- and long-range AR gunfights feel more consistent.

These improvements add up to a more accurate, more responsive firefight across all ranges. This change is global and applies to all modes.

MULTIPLAYER

Adjustments

  • Increased end-of-match XP bonus for Infected and Ground War.

Gameplay

  • Fixed an issue where garage doors could leave Tripwires active instead of destroying them as they closed.
  • Fixed a window on Backstab that was blocking grenades.

Modes

  • Fixed an issue where the Hardcore Shransit playlist could display an incorrect name/description.
  • Fixed an issue where Prestiging could remove certain ammunition attachments from owned weapon Blueprints.

Killstreaks

  • Fixed an issue where the Astaroth 57 could do more damage than intended to Killstreak vehicles.

Audio

  • Fixed an issue where the “Death’s Door” sound could play after players skipped a killcam and respawned.

UI/UX

  • Fixed an issue where one of the Killstreak slots would fail to show in the in-game menu for Keyboard and Mouse players.
  • Fixed the base Operator name for the JTF2 Operator Skin to better reflect the different nationalities represented by its available skins.

DMZ

  • Adjusted Bounty scoring for solos and duos to earn Bounties at a slightly faster rate.
  • We’ve disabled the Bombing Run Killstreak in X01.
  • Fixed an issue where some spectator and downed-player HUD elements such as Calling Cards could overlap during gameplay.
  • Fixed an issue where claiming a Battle Pass reward from DMZ could fail to complete.
  • Fixed an issue where changing Operator Skins in the FOB could sometimes not initially render the correct Operator Skin.

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