
Update #22
Call of Duty: Modern Warfare 4 Season 1 Update — November 10
2026/11/10
We're kicking off the week with another round of fixes and improvements across Multiplayer and DMZ.
Here's what's included in today's update.
GLOBAL
Stability
- Addressed several stability issues for a better experience.
MULTIPLAYER
Adjustments
- Improved Instant Aim Down Sights Sensitivity Transition Timing, so it transitions to hip sensitivity earlier when transitioning out of ADS.
Gameplay
- Fixed an issue where the Ghost Perk could sometimes conceal players from enemy detection when firing unsuppressed weapons.
- Fixed an issue where enemy nameplates could sometimes be visible when the enemy was hidden from view.
Modes
- Fixed an issue where the Care Package progress bar could behave inconsistently when collecting a Care Package while in Spawn Protection in Frontline.
Killstreaks
- Fixed an issue where Killstreak target markers could disappear if the Killstreak was briefly piloted outside the playable area.
Weapons
- Fixed the positioning of folding Iron Sights on certain weapons to fix minor clipping.
- Fixed an issue where the rail position of the VLK Trimmer Optic on the CSG-35 was not adjustable in Gunsmith.
- Fixed an issue where switching to the Cronen Osprey could trigger an extended animation, delaying the ability to use the weapon.
Audio
- Enabled match-wide chat in Free for All and Gun Game.
UI/UX
- Addressed issues with bullet collision that are specific to the front end Firing Range. Slower-velocity ballistic bullets now correctly show hitmarkers on the Firing Range dummy even if they travel inside the dummy for more than one frame.
- Note: While we strive for parity, the Firing Range is an offline simulation and is not on a dedicated server, and the target dummy uses a different bullet collision system than players.
- Fixed an issue where the SAM Airburst Turret and Tactical Insertion displayed a location when pinged.
- Fixed an issue where enemy nameplates could be visible through Care Packages.
- Fixed an issue where the BlackCell Clan Tag displayed incorrectly in some places.
DMZ
- Scavenger Bonus
- ↳ Added cash rewards based on the value of looted items and total deployment time when a player fails to successfully exfil.
- ↳ The bonus does not apply to Story Missions.
- X01
- ↳ Significantly reduced the duration and range of UAVs and Advanced UAVs.
- ↳ Updated: UAVs and AUAVs have been disabled in X01 based on the efficacy of the tuning we previously announced. Players are no longer able to deploy these Killstreaks in X01.
- ↳ Slightly reduced the radius of the Mini Tracker Trait.
- Fixed an issue where the Crude Diethyl Ether component for the Dynamic Operation Chemical Denial could float.
- Fixed an issue where enemy AI could sometimes become stuck in the passenger seat of a vehicle.
- Fixed an issue where explosions beneath a departing Exfil Helicopter could sometimes damage players onboard.
- Fixed an issue where players could be prevented from exfilling through the crank gate elevator shaft in the Power Generators area of X01.
- Fixed an issue where players could sometimes become stuck inside the Vault Elevator in X01 after closing its doors while on an upper floor.
- Fixed an issue where eliminated players' bodies could fall through the ground in the X01 Deep Vault.
- Fixed an issue where the Wheelson Commander’s turret could continue tracking its target after being DDoS’d.
Recently Addressed
- Fixed an issue where Platinum camouflage challenges were not tracking for the Cronen Osprey and CSG-35.
- Addressed an issue where Map Voting would not function correctly when only two maps were available to vote on.
- Fixed an issue where headshots were not tracking for the Sniper BlackCell camo challenge.






Parallax
Damascus Reforged
Empyros