
Update #2
Call of Duty: Modern Warfare 4 Beta Update — August 22
2026/08/22
SATURDAY AUGUST 22
Thank you to everyone for your energy on Day 1 of the Early Access Beta. We had a blast playing with you, and we’re ready to run it back all weekend.
Day 2 will bring a variety of bug fixes and gameplay adjustments, including a new Map and Mode which join the Multiplayer rotation at 10:00am PT
We’ll be deploying an update shortly that aims to address a lot of the community feedback from yesterday. We heard you loud and clear on the footstep volume, so we’ve adjusted things downward for today. We’ve been following the conversation and agree that time-to-kill (TTK) isn’t quite right yet, so we’ve tuned down the lethality of some of our guns to start. Finally, we made a tweak to boost visibility on Transit 213. Let us know if you think these adjustments are in the right direction, and expect more in the future.
We also know some of you had some trouble getting into the Beta yesterday, and we’ll be working over time to clarify in-game error messaging and improve our Secure Attestation Wizard for PC players. Keep in mind the wizard doesn’t just diagnose issues, it fixes them too, so give it a try if you haven’t already.
We’re working every day of the Beta to improve the experience, so keep the feedback coming. We’re listening.
Maps
- NEW: Cachette
Modes
- NEW: Inflation
- ↳ Eliminate enemies to collect cash.
- ↳ Defeat HVT Operators to steal the cash they're carrying.
- ↳ The richest players become marked HVTs for everyone to hunt.
- ↳ Survive Overtime and get increased cash multipliers.
Here are the Patch Notes for today’s update:
MAPS
Map Voting
- We need 4 total maps to enable voting effectively, so with Cachette in the mix this is coming with today’s update.
Transit 213
- Brightened shadowed areas.
- Adjusted overall color balance.
WEAPONS & ATTACHMENTS
An extra word from the Weapons Team:
ISO Nightshade Damage Adjustments
0 - 10.5m
0 - 10.1m ⇩
10.6 - 20.4m
10.2 - 19.5m ⇩
20.5 - 28.5m
18 ⇩
19.6 - 27.1m ⇩
28.6 - 36.5m
27.2 - 34.5m ⇩
36.5m
ISO Nightshade Additional Adjustments
- Headshot Damage Multiplier decreased from 1.4 to 1.3
ORIS 8.6
Oris 8.6 Damage Adjustments
95
0 - 20.8m ⇩
84
23.7 - 34.7m
20.9 - 31.2m ⇩
70
34.8 - 47.2m
31.3 - 47.2m
62
47.3 - 67m
58
67m
Oris 8.6 Additional Adjustments
- Head Damage Multiplier reduced from 1.7x to 1.6x
Apex Attachment Adjustment
- Oris 8.6 Razor
- ↳ Increased the time between throws.
Attachments
- Frangible Rounds
- ↳ Reduced Frangible slow duration by 26.8%.
- ↳ Reduced Frangible slow magnitude by 21.4%.
Footsteps & Player Sound Effects
- Reduced the distance at which enemy footstep and gear audio can be heard.
- Decreased overall enemy footstep and gear audio volume.
CHALLENGES
Daily Challenges
- Enabled the ability to reroll Daily Challenges.
- Fixed an issue where players were unable to start or complete the Mobility Course.
- Fixed a bug that could cause footstep audio to incorrectly use wet-surface sounds when players were movi






Parallax
Damascus Reforged
Empyros