
Update #18
Call of Duty: Warzone Season 1 Patch Notes
2026/11/01
THURSDAY NOVEMBER 5
CALL OF DUTY: WARZONE

Season 1 marks a new chapter for Call of Duty: Warzone with the full integration of Modern Warfare 4, bringing 2 new maps, 30+ new weapons, new and returning modes, and gameplay systems that offer a whole new spin on the experience. From the introduction of Hajin and Zodiac to new Perks, Equipment, and progression opportunities, this update delivers a wide range of new content alongside meaningful improvements to core gameplay. We've also revisited movement, weapon handling, loot distribution, and other key systems to create a more responsive, balanced, and rewarding experience across Battle Royale and Resurgence.
This update represents a large collaborative effort, and we'd like to recognize our partners at Infinity Ward, Beenox, High Moon Studios, and the many talented teams and partners across the Activision business unit who helped bring this new chapter to life.
RICOCHET ANTI-CHEAT
Unauthorized Third-Party Software
Warzone Agent is an unauthorized, paid third-party application that enables "lobby shopping," allowing players to assess lobby skill levels during pre-match warm-ups and avoid more competitive matches in favor of easier ones. While Warzone Agent does not provide traditional cheating functionality, such as aimbots or wallhacks, it creates an unfair advantage, undermines competitive integrity, and violates our Terms of Use.
- Beginning with Season 1, we are implementing the following enforcement measures:
- ↳ Software Detection: Players attempting to launch or access Warzone while running Warzone Agent will receive a notification instructing them to close the unauthorized software.
- ↳ Access Restrictions: Players who do not close Warzone Agent will be prevented from accessing Multiplayer modes. Campaign access will remain unaffected.
- ↳ Enforcement: Players who attempt to circumvent these restrictions and continue using the software may face temporary or permanent account and/or hardware bans.
Maintaining a fair and competitive environment is a priority for us. While unauthorized tools may not always resemble traditional cheats, any software that provides an unfair advantage undermines the experience for other players. We'll continue taking action against tools and behaviors that compromise the integrity of Warzone.
MAPS
Hajin NEW

- New Large Map
- ↳ Featuring 13 major Points of Interest spanning North and South Korea, Hajin offers a diverse range of combat environments, from dense urban districts and industrial facilities to open farmland, rivers, and mountainous terrain.

- New Gulag
- ↳ Hajin introduces an all-new Gulag featuring two distinct arena variants.
- ↳ Mantling: Players can mantle over a wide variety of obstacles throughout the arena, creating additional opportunities for movement and repositioning.
- ↳ Spectating: Players can spectate from ground level at certain angles.
- ↳ Weather: Local weather conditions affect the Gulag environment, introducing additional variation between matches.

- Weather Scenarios
- ↳ Hajin introduces dynamic weather scenarios, with one of six conditions randomly selected at the beginning of each match.
- ↳ These scenarios introduce additional environmental variety while maintaining visibility as a key consideration across the map.
Weather Scenarios
Clear
30%
| Clear weather conditions throughout the match. |
Wind
20%
| Windy conditions throughout the match. |
Heavy Wind
15%
| Stronger wind conditions throughout the match. |
Sun Showers
Three bursts of rainfall during otherwise clear conditions, occurring during Circles 1, 2, and 4.
Passing Rain
10%
| A brief period of rainfall between Circles 3 and 4. |
Growing Storm
A rainstorm that gradually intensifies, reaching its peak during the final Gas Circles.
Zodiac NEW

- Introducing Zodiac, a new Resurgence map set within the DRC Advanced Systems drone manufacturing headquarters in South Korea.
- The map features 10 Points of Interest, combining industrial interiors, elevated rooftops, underground passages, moving trains, and interactive environmental hazards.
Improvements Since Beta
- Visibility and Lighting
- ↳ Improved Operator visibility across Zodiac, particularly around the Sentinel Overpass, Old Mines, and sewer routes.
- Audio
- ↳ Improved Footstep Audio and ambient occlusion to provide clearer and more consistent audio cues throughout the map.
- Legendary Loot Economy
- ↳ Reduced Train spawn rates by approximately 25% to address the abundance of high-tier loot.
- ↳ Each Train can contain between 0–5 Legendary Supply Boxes and 4–12 Basic Supply Boxes.
- Breakable Crate Loot
- ↳ Added Lethal and Tactical Equipment to breakable crates.
- ↳ Reduced the likelihood of finding Perks, Killstreaks, and Drop Kits in these containers to accommodate the expanded loot pool.
- Loot Clutter
- ↳ Reduced lingering loot clutter around Supply Boxes, making nearby items easier to identify and collect.
Interactable Objects NEW

New physics-based objects introduce additional opportunities for environmental manipulation, tactical positioning, and creative gameplay. Identified by a distinctive "X" marking, these objects can be repositioned to create cover, block enemy routes, reach elevated areas, or establish traps.
- Bollard
- ↳ A heavy, orange traffic bollard that can be repositioned to restrict vehicle access, create choke points, and establish defensive positions.
- Concrete Cylinder
- ↳ A rolling piece of cover that players can crouch behind or climb inside, then push, providing mobile protection when entering or disengaging from combat.
- Dumpster
- ↳ A wheeled object that can be repositioned to provide mobile cover, block doorways, or serve as a weapon mounting point.
- Fuel Barrel
- ↳ An explosive barrel that can be pushed or moved with melee attacks to set traps and create environmental hazards for enemies.
- Wooden Box
- ↳ A versatile piece of cover that can be used to block exits, reach elevated areas, or establish defensive positions. Can also be transported onto rooftops using the Grabber Drone.
- Wooden Wedge
- ↳ A movable ramp that can be pushed or repositioned with melee attacks to help vehicles traverse obstacles and access otherwise difficult-to-reach areas.
- Wire Spool
- ↳ A heavy industrial object that requires additional effort to reposition but provides substantial cover for players looking to establish defensive positions.
NOTE: During Season 1, only Fuel Barrels will be available on Rebirth Island.
MODES
Rally Point NEW

Rally Point introduces a new way to explore Warzone's gameplay systems, experiment with different strategies, and earn exclusive rewards. Set on Zodiac, this 20-player mode features no Gas Circle, unlimited Resurgence, and drop-in/drop-out functionality, allowing players to explore and engage at their own pace. Explore the map, complete objectives, engage Hostile Soldiers, and build your Cash reserves while deciding how to approach each encounter.
- Explore, Earn, and Connect
- ↳ Discover: Explore the map, learn the rules, and discover new ways to play.
- ↳ Earn: Accumulate Cash and decide when and where to spend it.
- ↳ Connect: Play solo, squad up, or form alliances with other players.
- Gameplay Features
- ↳ Explore Zodiac, complete Contracts, eliminate Hostile Soldiers, and compete to beat your personal elimination record.
- ↳ Earn Kill Rewards that grant Supply Caches containing increasingly valuable loot as your score increases.
- ↳ Encounter special events, including Hostile Choppers, Bombing Drones, JLTV Deliveries, and Elite Hostile reinforcements.
- Neutral Grounds
- ↳ Neutral Grounds are designated ceasefire zones offering additional ways to prepare for your next engagement.
- ↳ Loadout Stations: Change your equipped Loadout.
- ↳ Redeploy Stations: Immediately redeploy to another location on the map.
- ↳ Payout Stations: Receive Cash based on your current high score.
- ↳ Squad Formation: Join forces with other players mid-match, with squads supporting up to four players.
- Purchaseable Nuke
- ↳ A single Nuke is available for purchase each match.
- ↳ Coordinate with your squad to accumulate enough Cash to purchase it at a Buy Station.
- ↳ The Nuke is available on a first-come, first-served basis.
- Rewards
- ↳ Earn one exclusive Weapon Blueprint and two Weapon Camos through Rally Point.
- Aerial Scanner
- ↳ A Killstreak unique to Rally Point that reveals enemy positions through walls within an area of effect.
PLAYLIST

- Private Match
- ↳ At launch, Warzone Private Match will be disabled for the duration of Season 1. Fret not! Good things come to those who wait!
- ↳ Private Match returns in Season 2 with expanded customization options and new ways to make every match your own. A wide range of tunables will let you shape the match around your ideas. We’re excited to share more information about this evolution of Private Match later on.
- First Time User Experience (FTUE)
- ↳ We've refreshed the First-Time User Experience (FTUE) to help new and returning players get into Warzone more quickly and build confidence from their first drop.
- ↳ Eligible players can opt into a new protected Resurgence experience, offering a more approachable introduction before transitioning into regular Warzone playlists.
GENERAL
Platform Support
- Nintendo Switch 2
- ↳ With the launch of Season 1, Call of Duty: Warzone expands to Nintendo Switch 2, bringing the new Modern Warfare 4 experience to an additional platform.
- ↳ Players can access Warzone's new maps, weapons, modes, and progression systems as part of the Season 1 experience.
- Console Support
- ↳ With the launch of Season 1, Call of Duty: Warzone will no longer be supported on PlayStation 4 and Xbox One.
- ↳ Players transitioning to a supported platform can continue their progression by signing in with the same linked Activision account.
Legacy Content

- Operator Toggle
- ↳ Added a new setting that allows players to display only Modern Warfare 4 Operator Skins during gameplay.
- ↳ This setting does not affect the appearance of the player's own selected Operator.
- Legacy Weapons
- ↳ With the launch of Season 1, previously available Weapons and cosmetic content will carry forward into Warzone.
- ↳ Available Legacy Content
- ↳ Weapons and Weapon Blueprints
- ↳ Operators and Operator Skins
- ↳ Finishing Moves
- ↳ Calling Cards and Emblems
- ↳ Emotes and Sprays
- ↳ Parachutes and Contrails
- ↳ Unlocking Legacy Weapons
- ↳ Navigate to Armory Unlocks to view available Legacy Weapons and their associated XP requirements.
- ↳ Earn the required XP to unlock each Weapon's preset Warzone build.
- ↳ Once unlocked, Legacy Weapons become available in Loadouts and are identified by a unique icon and "Legacy" designation.
- ↳ Equipping Legacy Weapons
- ↳ Navigate to Create-a-Class and select a Primary or Secondary Weapon slot.
- ↳ Open the Legacy tab to view available Weapons.
- ↳ Select a Legacy Weapon to equip its preset Warzone build or an available Blueprint.
- ↳ Additional Information
- ↳ Since Legacy Weapons use a featured preset build, build sharing does not function for these.
GAMEPLAY
» All Modes «

- Air Assassinations
- ↳ Added a ground-proximity check to prevent Air Assassinations from being initiated too close to the ground, reducing the risk of fatal fall damage during the animation.

- Ally Dragging
- ↳ Improved turning and aiming responsiveness while dragging a downed teammate during the revive process.
- Enemy Dragging
- ↳ Downed enemies can now give up while being dragged.
- ↳ This functionality was unavailable during the Beta.
» Battle Royale, Resurgence «
Circle Timing | Battle Royale
2:25
2:50
1:00
0:50
2:30
0:40
1:25
0:30
0:20
0:10
0:35
10
Circle Timing | Resurgence
1:30
1:55
1:20
0:55
0:45
Compared to the previous Chapter, these adjustments reduce overall match time by nearly 5.5 minutes. Our goal is to minimize downtime during the middle stages of a match and bring players into the action more quickly. We've also taken care to ensure that the Gas Circle does not move faster than players can travel, maintaining its role as a source of pressure rather than an unavoidable threat.
» Resurgence «
- Drop Kits
- ↳ Drop Kits are new consumable loot items designed to make eliminations less punishing and redeployments more rewarding in Resurgence.
- ↳ Available exclusively in Resurgence modes.
- ↳ Affect only the Operator who equips them.
- ↳ Consumed upon redeployment.
- ↳ Only one Drop Kit can be equipped at a time. Picking up another replaces the currently equipped Kit.
- ↳ Four Drop Kits are available:
- ↳ Insured Drop Kit: Redeploy faster while retaining all Cash.
- ↳ Armored Drop Kit: Redeploy with full Armor, bonus Armor Plates, and a Self-Revive Kit.
- ↳ Loadout Drop Kit: Redeploy with your current Loadout.
- ↳ Radar Drop Kit: Redeploy with an active Radar Ping, UAV, and Supply Sweep.
» Hajin «

- Night Vision Toggle
- ↳ On Hajin, players can toggle night vision with a key press, giving them a tactical advantage in the map’s darkest areas.
MOVEMENT

Following the Beta, we heard your feedback and identified several opportunities to improve the fluidity and responsiveness of movement in Warzone.
One of the most consistent requests was the return of Tactical Sprint. We've brought it back as part of the default movement system, giving players more flexibility in how they navigate the map and approach engagements.
Beyond Tactical Sprint, we've adjusted movement penalties, transitions, and responsiveness to reduce restrictions and allow players to chain actions together more naturally.
Our goal is to deliver movement that feels fluid, intuitive, and rewarding, giving players greater control over traversal and combat.
The following adjustments have been made since the Beta:
- Tactical Sprint
- ↳ Tactical Sprint returns as part of Warzone's default movement system.
- ↳ Base Sprint speed remains unchanged.
- ↳ Provides approximately 0.5 m/s of additional movement speed, depending on the equipped Weapon.
- ↳ Can be sustained for up to four seconds at full stamina.
- ↳ Does not consume stamina while a Melee Weapon is equipped, allowing unlimited Tactical Sprint.
- Jumping
- ↳ Reduced the consecutive Jump slowdown window by 150 ms.
- Sliding
- ↳ Reduced the minimum Sprint duration required to initiate a Slide by 50 ms.
- ↳ Reduced the cooldown between Slides by 400 ms.
- ↳ Removed the ADS Slide distance penalty.
- ↳ Reduced the Slide-to-Jump delay by 200 ms.
- ↳ Reduced the Slide-to-Jump height penalty by 25%.
- ↳ Removed the Slide-to-Sprint delay.
- ↳ Improved the Slide-to-Crouch transition.
- ↳ Improved Slide-to-Fire speed.
- Diving
- ↳ Improved Dive-to-Fire speed.
- Parachuting
- ↳ Reduced momentum loss when landing with a Parachute.
- Ascenders
- ↳ Increased Ascender dismount speed to more closely align with Black Ops 7.
BUY STATIONS
Buy Stations have been updated with new inventory options, purchase opportunities, and an upgrade system that rewards players for completing Supply Run Contracts.
- Standard Buy Stations
- ↳ Certain purchase options remain locked until a Buy Station is upgraded through a Supply Run Contract.
- ↳ Available inventory differs between Battle Royale and Resurgence.
Standard Buy Station Inventory
Teammate Revive
$4,000
Armor Plate
$300
Zipline Launcher
$2,000
Unavailable
Sticky Mortar Artillery Strike
Utility Box
$6,000
Gas Mask
Self-Revive Kit
UAV
$8,000
Athleticism (Elite Perk)
Specialist
$30,000
Loadout Marker
$6,000 | $10,000

- Upgraded Buy Stations
- ↳ Completing a Supply Run Contract upgrades the targeted Buy Station, unlocking additional high-tier purchase options for all squads for the remainder of the match.
- ↳ Unlocked purchase options feature a distinct visual treatment.
- ↳ Upgraded Buy Stations have the same inventory across Battle Royale and Resurgence.
- ↳ Upgraded Buy Stations feature unique Tac Map icons and distinct in-world appearances, including additional props.
Upgraded Buy Station Inventory Additions
Bomb Glider
Fieldcraft (Elite Perk)
Unlimited
Phantom (Elite Perk)
$10,000

- Mobile Buy Stations
- ↳ Mobile Buy Stations are deployed exclusively through the Fly Buy Public Event, offering powerful equipment and upgrades unavailable at Standard and Upgraded Buy Stations.
- ↳ Cannot be targeted by Supply Run Contracts.
- ↳ Benefit from Fire Sales.
Mobile Buy Station Inventory
Advanced UAV (AUAV)
$25,000
Grabber Drone
$3,000
Bombing Run
Perk Supply Box
Breacher (Weapon Augment)
Gunslinger (Weapon Augment)
Sharpshooter (Weapon Augment)
LOOT & ECONOMY
Season 1 introduces several changes to Warzone's loot and economy systems, creating more diverse opportunities to acquire valuable resources. With the introduction of Ground Ops and updates to Contracts, Public Events, and High Value Loot Zones, our goal is to encourage strategic decision-making while striking a healthier balance between guaranteed and randomized rewards.
We've also removed the Contract Cash Multiplier to prevent excessive Cash accumulation through repeated Contract completions. Ground Ops generally emphasize individual rewards, while Contracts provide greater squad-wide benefits. Meanwhile, updated Buy Station inventories introduce powerful, high-value purchases that give players more meaningful ways to spend their Cash.
Finally, we've reduced the number of active High Value Loot Zones from three to one per match. By concentrating players in a single location and introducing more desirable rewards, including a chance to earn Specialist, we aim to encourage early engagements and create a more compelling high-risk, high-reward experience.
» Battle Royale «
- High Value Loot Zones
- ↳ Reduced the number of active High Value Loot Zones to one.
- ↳ High Value Loot Zones are now randomized each match rather than rotating seasonally.
- High Value Supply Boxes
- ↳ Introduced High Value Supply Boxes, offering rewards that exceed those found in Legendary Supply Boxes.
- ↳ Exclusively carried by Loot Drones patrolling above High Value Loot Zones.
- ↳ One randomly selected High Value Supply Box per match contains a Specialist bonus.
- Phone EXE
- ↳ A lootable electronic device that periodically awards Cash while held by an Operator.
- Weapon Trade Station
- ↳ Exchange your currently equipped Weapon for a random Weapon of higher rarity.
- ↳ Fire Sales improve the value received when trading Weapons.
- Biometric Scanner
- ↳ Improved the rewards earned from exchanging Biometric Keycards at Buy Stations.
- Breakable Crates
- ↳ Available on Rebirth Island and Zodiac, providing quick access to valuable loot.
- ↳ Have a chance to contain a Phone EXE.
PERKS
NEW
General
Season 1 introduces an updated Perk selection featuring 15 Base Perks across three Loadout slots and three new Elite Perks acquired during matches.
- Perk Feedback System
- ↳ The new Perk Feedback System provides real-time visibility into the status of equipped Perks, making it easier to identify when their benefits are available or actively providing an effect.
- ↳ Perks now display one of three states:
- ↳ Inactive: The Perk icon is dimmed, indicating that its activation conditions have not been met and its benefits are not currently applied.
- ↳ Passive: The Perk icon appears at full opacity, indicating that its always-on benefits are being applied.
- ↳ Active: The Perk icon is highlighted, indicating that a conditional effect has been triggered and is currently active.
- ↳ For example, Drill Instructor's squad sprint speed bonus is always applied and will display as Passive. After a brief period of sustained sprinting, its Health regeneration effect triggers, transitioning the Perk to Active.
- Cooperative Benefits
- ↳ This chapter places greater emphasis on Perks that provide squad-wide benefits, creating more opportunities for players to contribute to their team's success beyond direct combat.
- ↳ These benefits range from providing individual Scavenger supply packs to squad members to reducing the cost of redeploying a fallen teammate.
- ↳ Our goal is to encourage a wider variety of playstyles while giving players more meaningful ways to support their squad.
- Lootable Perks
- ↳ Lootable perks available in legendary chests, high value supply boxes found in high value loot zones, and rarely in basic chests:
- ↳ Adaptive
- ↳ Drill Instructor
- ↳ Field medic
- ↳ Survivor
- ↳ Lootable perks available in contract and ground ops loot:
- ↳ Tempered
- ↳ Wingman
Elite Perks
Season 1 introduces Elite Perks, a new category of powerful Perks designed to serve as the capstone of your playstyle. Occupying a dedicated fourth Perk slot, Elite Perks provide impactful benefits that further define how you approach each match. Players can equip only one Elite Perk at a time, with each available for purchase using Cash through Buy Stations or acquired through Supply Run Contracts.
The selection of Elite Perks available through these sources will rotate over time, encouraging players to experiment with different combinations and adapt their strategies throughout the season. The three Elite Perks introduced in Season 1 are outlined below.

Athleticism NEW
- Improves agility while strafing, crouching, and aiming down sights.
- Reduces ADS penalties when jumping or sliding.
Athleticism is designed for players who want to stay mobile without sacrificing accuracy. It pairs particularly well with Adaptive, making it a strong choice for movement-focused playstyles.

Fieldcraft NEW
- Rapidly regenerates Armor and Equipment to support sustained combat.
Fieldcraft is built for players who want to keep the pressure on, whether pushing an enemy position or holding their ground. It pairs particularly well with Stocked for a more equipment-focused playstyle.

Phantom NEW
- Prevents detection by enemy Recon Killstreaks, Equipment, and Perks.
- Advanced UAVs can reveal the player's last known position but will not display their heading.
- No movement requirement is necessary to remain hidden from standard UAVs.
Phantom is built around ultimate stealth, allowing players to avoid detection without the usual movement requirements. Advanced UAVs remain its primary counter. It pairs particularly well with Incognito for those looking to fully embrace a stealth-focused playstyle.
Base Perks
Season 1 introduces four new Base Perks, expanding the options available across all three Perk slots. From enhancing mobility and Equipment effectiveness to improving stealth and squad support, these additions offer new ways to tailor your Loadout to your preferred playstyle. Each new Perk is designed to complement the existing selection, encouraging players to experiment with different combinations and discover new strategies.

Incognito [Slot 1] NEW
- Reduces the duration of enemy radar reveals and Hunter outlines.
- Prevents standard enemy pings, allowing only Danger Pings.
- Delays the activation of enemy traps.
A sly perk making you difficult to pin down.

Stocked [Slot 1] NEW
- Allows players to carry one additional Lethal and Tactical Equipment item.
- Displays Equipment trajectories.
- Increases explosive damage dealt by Equipment and Launchers.
- Grants full Primary and Secondary Weapon ammunition reserves when obtaining a Loadout containing this Perk.
Stocked brings together several familiar benefits in a new package, giving equipment-focused players more ways to make the most of their arsenal.

Deft Hands [Slot 2] NEW
- Increases Armor Plate insertion speed.
- Increases Equipment throw speed.
- Increases crate capture speed.
- Grants a temporary movement speed boost when inserting Armor Plates.
Sometimes, a fraction of a second can make all the difference. Deft Hands helps minimize the time spent managing Armor and Equipment, allowing players to stay focused on the fight.

Wingman [Slot 3] NEW
- Reduces the cost of redeploying squadmates.
- Prevents redeployments from producing a visible flare for enemies.
We all have that one teammate who can't resist charging headfirst into a fight. Wingman makes bringing them back a little easier, while helping keep your squad's position concealed in the process.
RETURNING
Slot 1 Perks

Field Medic
- Revives allies more quickly and restores them to full Health, granting the same benefits to the Perk owner.
- Increases Health while downed.

Hunter
- Tracks enemy footprints, detects nearby enemies, and alerts players when targeted by an enemy.
- Temporarily outlines enemies damaged by the player.

Surveyor
- Briefly reveals nearby enemy squad members after eliminating an enemy.
- Highlights enemies in Last Stand.
- Reveals enemies on the radar when they activate Buy Stations or Contracts.
Slot 2 Perks

Mountaineer
- Reduces fall damage and prevents fall-related stun effects.
- Increases climbing and mantling speed.
- Enables the use of a combat roll to further reduce fall damage. • Manual activation is required.

Adaptive
- Improves Sprint-to-Fire speed while fully armored.
- Increases movement speed when Armor Plates are missing.

Drill Instructor
- Increases squad sprint speed.
- This effect does not stack and has no distance requirement.
- Sustained sprinting initiates Health regeneration.

Scavenger
- Eliminated enemies drop a supply pack containing Ammunition, Equipment, Armor Plates, and Cash for your squad.
Slot 3 Perks

Berserker
- Temporarily improves Aim Down Sight, Weapon Swap, and Reload speeds after eliminating an enemy.

Survivor
- Reduces the delay before Health regeneration begins.
- Increases resistance to Flash, Concussion, and Shock Equipment effects.
- Reduces damage from non-Killstreak explosives.
- Grants immunity to knockdown effects.

Quick Fix
- Immediately initiates Health regeneration after eliminating an enemy or inserting an Armor Plate.

Tempered
- Reduces the number of Armor Plates required to fully restore Armor from three to two.
Special Perks

- Specialist returns providing all base perks listed above.
- Specialist will not include elite perks.
EQUIPMENT
Lethal Equipment

Tripwire Mine NEW
- Throwable explosive trap that deploys a detonation wire upon landing.
- Multiple Trip Wires can be linked together to create a connected network of explosives.
When Claymores and Proximity Mines aren't quite the right fit, the Trip Wire offers a more flexible alternative. Its ability to connect multiple traps opens up creative ways to defend locations, control routes, and catch opponents off guard.
Tactical Equipment

Screamer Mine NEW
- Proximity-triggered mine that suppresses and marks all enemies within range.
The Screamer Mine occupies a unique space between Flash and Concussion Equipment, offering similar disruption in a stationary package. It's particularly useful for anticipating enemy pushes and creating opportunities to counterattack.

C4
- Large explosive that sticks to surfaces and can be detonated remotely with [E/LB] or by double tapping [F/X].

Claymore
- Proximity-activated explosive mine.
- Adjusted damage profile and activation range.
- Now deals damage in a small area around the mine, as well as directly in front of it up to a set distance.

Drill Charge
- Thermal lance that burrows through surfaces before releasing an explosive round.

Frag Grenade
- Cookable fragmentation grenade.

Molotov
- Improvised incendiary device that explodes on impact, leaving flammable pools in the area.

Proximity Mine
- Proximity-triggered explosive that launches and detonates in the air.
- Can also attach to passing vehicles before exploding.

Semtex
- Timed sticky grenade.
- Max damage slightly increased.

Thermite
| Sticky incendiary device that deals heavy damage to vehicles and armored targets. |

Throwing Knife
- Retrievable knife that is lethal on impact to unarmored targets or with a headshot.
- Now displays a loot feed notification when retrieving a thrown knife from the ground.

Concussion Grenade
- Disorients enemies, resulting in reduced reaction speeds and blurred vision.

Flash Grenade
- Blinds and deafens targets.
- Depending on the angle of exposure, the flash can now overstimulate the retina, temporarily leaving a visual splotch on the screen.

Heartbeat Sensor
- Battery-powered tablet that displays nearby enemy locations.

Shock Charge
- Electrical device that sticks to surfaces, electrocutes enemies, destroys equipment, and disrupts vehicles.
- Retains its trap functionality in Warzone.

Smoke Grenade
- Smoke screen that blocks vision and automated targeting systems.
- Weapons fire and explosives disrupt its coverage.
- Continues to extinguish Molotovs and Fire Barrels in Warzone.

Snapshot Grenade
- Provides a momentary glimpse of nearby enemies for your team.
- The snapshot effect no longer tracks moving enemies, instead revealing their position at the moment of activation.

Stim
- Military stimulant that immediately begins health regeneration, boosts movement speed, and refreshes Tactical Sprint.
- Also mitigates flash and stun effects.
ADJUSTMENTS
- Equipment Placement
- ↳ Players can have up to two placed items from each Equipment category active at a time.
- ↳ Placing a third item from the same category automatically removes the oldest.
KILLSTREAKS
NEW FEATURE
- Threat Indicator
- ↳ Added a new Threat Indicator that displays incoming lethal Killstreaks on the minimap, including their icons and directional indicators to help players identify where threats are approaching from.
NEW KILLSTREAKS

Artillery Beacon NEW
- Deployable beacon that calls in heat-seeking missiles that track its location.
Similar to the Cluster Strike, Artillery Beacon offers another way to pressure enemy positions, with beacon-based targeting introducing new tactical possibilities.

Bomb Glider NEW
- Handheld glider equipped with an explosive payload.
Bomb Glider excels at punishing enemies caught out of position, particularly when used to coordinate attacks with your squad. A well-timed strike can be devastating.

Bombing Run NEW
- Calls in an aerial bombing run that strikes the targeted location twice.
Bombing Run serves a similar purpose to the Precision Airstrike, delivering two passes of explosive drone strikes rather than a single attack. This makes it particularly effective for maintaining pressure on an enemy position.

Combat Drone NEW
- Remote-controlled anti-personnel drone.
Combat Drone offers an aggressive way to distract enemies and support a coordinated squad push. Getting in close is key to making the most of its offensive capabilities.

Impact Warhead NEW
- Explosive payload that drills through multiple floors.
Impact Warhead shares some similarities with the Bunker Buster but emphasizes immediate explosive damage rather than lingering area denial. It delivers greater explosive firepower without the additional Gas effect.

Insight NEW
- Reveals the next safe circle if one is not already visible.
- Only available through Recon Contracts.
Insight is the evolution of Foresight, offering greater flexibility in how players use information about upcoming Gas Circles. Earned through Recon Contracts, this new Killstreak allows players to choose when to reveal the next safe zone, giving squads more control over how they plan their next move.
Killstreaks

- High-altitude UAV that reveals enemy locations and their direction of travel on the minimap in real time.

Counter UAV (CUAV)
- Deploys a drone that scrambles enemy minimaps.

- Recon device that reveals enemy locations on the minimap.
- Bomb Glider
- ↳ Reduced damage to below 300, preventing it from instantly eliminating a fully armored Player.
- ↳ Significantly reduced its ability to highlight enemy Players.
- ↳ Improved danger notifications.
- Killstreak Activation
- ↳ Artillery Strikes and Bombing Runs now approach their target area from behind the Killstreak owner for greater consistency.
- Counter UAV
- ↳ Added a "Radar Disrupted" notification when an enemy Counter UAV is active and within range.
- ↳ Launchers can now destroy Counter UAVs with a single rocket.
- ↳ This does not apply to Grenade Launchers.
FIELD UPGRADES


Zipline Launcher NEW
- Exclusive to Warzone, the Zipline Launcher allows players to deploy vertical or horizontal ascender lines up to approximately 100 meters, providing new ways to reach elevated positions, cross gaps, and create flanking routes.
- Holds two charges, allowing players to establish multiple routes for their squad.
- Deployed lines remain active until destroyed. Deploying a third line removes the oldest.
- Available in all Warzone modes.
The Zipline Launcher introduces a new layer of tactical freedom to Warzone, allowing squads to create their own routes and approach engagements from unexpected angles. However, these routes aren't exclusive to your team. Enemy players can take advantage of deployed ziplines as well, creating opportunities for both aggressive flanks and unexpected counterattacks. Be extra mindful of where you place them and who's following behind.


Grabber Drone NEW
- The Grabber Drone is a claw-equipped Field Upgrade that allows players to remotely interact with objects and transport items across the map.
- Open loot crates and doors from a distance.
- Pick up and transport items to teammates or other locations.
- Lift, carry, and drop friendly or enemy players.
- Purchase items from Buy Stations and deliver them remotely.
- The Grabber Drone cannot currently pick up downed enemies, which is a feature that will be implemented in Season 2.
The Grabber Drone opens Warzone up to a whole new horizon of possibilities, from retrieving hard-to-reach loot to repositioning environmental objects and helping downed teammates reach safety. That said, is rarity and limited battery life encourages players to think carefully about how they use it. We're particularly excited to see the inventive ways players put this new tool to work. You could, for example, fly your friend around while they fire RPGs down upon your enemies.


Perk Supply Box NEW
- Deploy a Perk Supply Box that provides a random lootable Perk for you and your squad.
- Each player receives a Perk they do not already have from the available loot pool.
- Players who already have all available Perks will still receive a random Perk that can be collected by a teammate.
We want to provide more opportunities for players to acquire lootable Perks throughout a match. Perk Supply Box offers a reliable way to strengthen your squad, making it a particularly valuable find during the early stages of a match.

Smoke Wall NEW
- A handheld rocket that deploys a long trail of dense smoke, providing extended visual cover.
- Can also extinguish Molotovs and Fire Barrels, similar to Smoke Grenades.
Smoke Screen proved to be a valuable tool for creating cover in the previous chapter. Smoke Wall brings similar utility to the Field Upgrade category, giving players access to extended smoke coverage without occupying a Killstreak slot.

SAM Airburst Turret NEW
- A portable missile turret that intercepts aerial threats, including Drones and Helicopters.
SAM Airburst Turret provides a valuable defensive option against aerial vehicles and select Killstreaks, helping squads protect their positions from threats overhead.
Field Upgrades

Armor Box
- Deployable box that provides Armor Plates for you and your teammates.

Munitions Box
- Deployable box that resupplies ammunition and equipment for you and your teammates.

Portable Radar
- Deployable device that emits periodic radar pings to detect nearby enemies.

Razor Wire
- Proximity-activated trap that ensnares enemies in a mesh of razor wire.

Recon Drone
- Remote-controlled drone with manual and automatic enemy marking capabilities.

Trophy System
- Deployable defense system that destroys nearby explosive projectiles.
- Larger threats require multiple projectiles to intercept.

- Deployable box that resupplies ammunition, equipment, and Armor Plates for you and your teammates.
CONTRACTS

Season 1 introduces several updates to Contracts, with a focus on improving reward visibility, streamlining objectives, and creating more meaningful opportunities for squad coordination. These changes also introduce new rewards and interactions that give players greater flexibility in how they approach Contracts throughout a match.
- Updated the Contract Widget to highlight the primary reward earned upon completion.
- Improved Contract icon visibility and contrast on the Tac Map and minimap.
- Contracts now display their primary reward when hovered over on the Tac Map.
- Contract Loot Cards now display the primary reward and Cash earned.

Contracts

Bounty + Big Game Bounty
- Updated targeting icons to better distinguish between Bounty and Big Game Bounty Contracts.
- Hunted players now have a unique icon to help squadmates identify and protect them.
- The threat indicator now displays FAR, NEAR, or CLOSE instead of numerical distance.

Most Wanted
- Reduced the maximum Contract duration.
- Time reductions are earned by looting caches, eliminating players, and completing Ground Ops.
- In Duos, Trios, and Quads, reward crates now provide a maximum of two Self-Revives.
- In Battle Royale Solos and Resurgence, reward crates provide a lootable UAV instead of Self-Revives, allowing players to activate it when needed.
- Eliminating a Most Wanted target now awards the attacker a Reward Crate in addition to Cash.

Recon
- The primary reward has been replaced with Insight, a new Killstreak that reveals the next safe zone.
- Unlike the previous automatic Circle Peek reward, Insight can be saved and activated at a later Circle.
- Recon capture progress is now visible to all squad members through the Contract widget.

- The primary reward has been changed from an Armor Satchel to a Perk Supply Box, allowing each squad member to obtain a lootable Perk they do not already have.
- Armor Satchels have been moved to Ground Op rewards.

Supply Run
- The primary reward is now a Buy Station Upgrade, unlocking high-tier purchase options at the targeted Buy Station for all squads for the remainder of the match.
- The single-use discount and free squadmate buyback remain available.
- Contracts must now be completed by interacting with the Buy Station rather than entering its proximity.
GROUND OPS
Ground Ops introduce a new discoverable reward system alongside Contracts, rewarding players who stay mobile, remain observant, and adapt their strategies to secure valuable resources and tactical advantages.
Our goal is to introduce another layer of opportunity, risk, and strategic decision-making that encourages varied engagements and coordinated teamwork. Whether your squad chooses to stick together and take the fight to the enemy or split up to pursue Ground Ops and Contracts simultaneously, the choice is yours.
Overview
- Ground Ops are discovered through proximity and appear on the Tac Map and minimap once revealed.
- Hovering over a Ground Op on the Tac Map displays its primary reward, allowing players to assess the potential risks and rewards before engaging.
- Multiple Ground Ops can be completed simultaneously by different squad members or enemy players, allowing squads to split up or work together.
- Ground Op locations vary between matches, with spawn locations suited to their surrounding environments.
- ↳ For example, Safes are typically found in urban areas, while Radioactive Caches are more common in wooded areas.
- Ground Ops can be completed alongside Contracts, providing additional opportunities to earn rewards throughout a match.


Drone Intercept NEW
- Shoot down drones carrying valuable equipment caches.
- Guaranteed rewards include Killstreaks and Legendary Weapons.


Surveillance NEW
- Activate a Surveillance Tower to reveal nearby enemy locations, valuable loot caches, and additional Ground Ops.
- Enemy-activated Surveillance Towers appear on the Tac Map and minimap once discovered.
- Surveillance Towers enter a cooldown period after activation, temporarily preventing reuse.


Radioactive Cache NEW
- Locate a Geiger Counter and use it to uncover a buried barrel containing valuable equipment and cash.
- Guaranteed rewards include:
→ Solos: 1 Gas Mask
→ Duos, Trios, and Quads: 2 Gas Masks


Safe Crack NEW
- Breach a safe containing valuable equipment and Cash, triggering an audible alarm.
→ Solos: 1 Armor Satchel
→ Duos, Trios, and Quads: 2 Armor Satchels
PUBLIC EVENTS


Supply Drop NEW
- Multiple Supply Crates containing high-tier weapons and equipment are airdropped across the map.
- Each crate provides enough loot to fully equip one player, including Legendary Weapons, a Gas Mask, Armor Satchel, Self-Revive, and Perk Box.
- Available in both Battle Royale and Resurgence

Specialist Drop NEW
- A single Specialist Crate is airdropped onto the map, with a countdown indicating its arrival.
- Contains enough Specialist rewards to equip an entire squad, scaled to the playlist's squad size.
Public Events

Cash Drop
Battle Royale, Resurgence
- Cash Drop Crates are distributed across the safe zone in a delta formation, spanning three lines.
- Each crate contains $15,000.

Classified Weapon
- A single Classified Weapon Crate drops onto the map, containing one of four powerful weapons from the Modern Warfare 4 arsenal.
- These weapons significantly outperform others in their respective classes.
- Carrying a Classified Weapon grants Specialist and a persistent UAV effect, but reveals the holder's general location to enemies.
- Completing a hidden challenge with a Classified Weapon unlocks its corresponding Weapon Camo for use on other weapons.

Fly Buy
- Drones carrying Mobile Buy Stations enter the map during Circle 3 in every match.
- Shoot down these drones to access exclusive, high-powered equipment unavailable elsewhere.

Loadout Drop
- A free Loadout Drop is deployed for your squad to collect, functioning as it did previously.

Bounty Contest
Resurgence
- All squads are automatically assigned a Bounty Contract.
- Completing a Bounty immediately activates another for the duration of the event.
- Any active Contracts are canceled when the event begins, with compensation provided.

High Stakes Crate

Jailbreak
- A rare event that redeploys all eliminated players after a short delay.

Recon Flyover
- Recon planes fly over the map in two consecutive waves, with their scanning areas displayed on the Tac Map.
- Players detected by these planes are briefly revealed on all players' Tac Maps.

Restock
- All opened loot caches are closed and replenished, providing additional looting opportunities later in the match.
- Unique Reward Crate Visuals
- ↳ Updated Reward Crates with distinct visuals in-world and on the Tac Map, making it easier for players to identify their source and quickly determine which rewards to pursue.
- Automatic Ping Transfer - Crate Drops
- ↳ Pinging a Public Event Plane now automatically transfers the Ping to its dropped Reward Crate, allowing players to track high-value airdrops without needing to Ping them again.
WEAPONS

Our approach to Weapon balance this year is centered on one core principle: every Weapon should have a distinct identity, a clear purpose, and a meaningful place in Warzone.
We want each Weapon to feel unique and rewarding to use, with strengths and weaknesses that help define its role. This philosophy extends across Weapon classes, where we're focused on creating meaningful distinctions in performance, effective engagement ranges, and supported playstyles. At the same time, it's important that Weapons retain the characteristics that define their Modern Warfare identity while still feeling at home in Warzone.
Player choice is equally important to us. Whether you're picking up Ground Loot, selecting a Default Loadout, or bringing in a custom-built Weapon, our goal is to ensure each provides a capable and viable option. We want players to feel confident experimenting with different Weapons and builds rather than feeling compelled to rely on a narrow selection of choices.
Maintaining a healthy and evolving Weapon meta will remain a major focus throughout the year. We'll continue to closely monitor Weapon performance, gameplay data, and player feedback, using seasonal and mid-season updates to introduce meaningful balance adjustments, encourage Weapon diversity, and keep the meta feeling fresh.
Weapon Augments NEW

Weapon Augments introduce a valuable new item for players to earn throughout a match, extending weapon progression beyond securing a Loadout or finding a Legendary ground loot weapon. Whether you want to build on your weapon’s existing strengths or better tailor it to your preferred playstyle, Augments provide another meaningful way to improve your weapon as the match progresses.
Augments can be equipped to weapons to further enhance their performance, with each providing multiple stat benefits. Only one Augment can be equipped to a weapon at a time, and once equipped, it remains attached to that weapon even if it is dropped.
Launch Augments:
- Breacher
- ↳ Focused on improving your close quarter perfo






Parallax
Damascus Reforged
Empyros