
Update #17
Call of Duty: Modern Warfare 4 Update — November 2
2026/11/02
We're kicking off the week with another round of fixes and improvements across Multiplayer and DMZ.
We appreciate the continued feedback as we work to improve the overall MW4 experience. Be sure to lookout for the upcoming Season 1 Patch Notes available later this week ahead of launch on Thursday, November 5th at 9pm PT.
GLOBAL
Stability
- Fixed several stability and crash issues for a better experience across all modes.
Movement
- Reverted a temporary exploit mitigation that restores the 23% of dive’s intended velocity. Also fixed an issue that had allowed players to transition from prone to standing without intended animations.
- ↳ These server-side fixes introduce minor visual animation bugs that will be resolved in a future update.
Weapons
- Fixed an exploit involving the JOKR Launcher by temporarily disabling Infrared mode. This is a short-term mitigation that will be reverted when we have a full fix.
CAMPAIGN
- Fixed an issue where the Hits Different Finishing Move could sometimes not unlock after players completed its requirements.
MULTIPLAYER
- Improved the clarity of the After Death Damage widget by simplifying the color scheme and identifying left and right side body parts individually.
- Adjusted some spawn logic in Shipment.
- ↳ This is a first pass as we look to make some improvements on this map going forward.
- Closed some out-of-bounds exploits on Sentry and Mumbai.
- Reduced the brightness and opacity of Death Skull icons on the HUD to improve visibility during gameplay.
- Updated Free for All to use Final Killcam instead of Best Play.
- ↳ A note on FFA: we’re working to add voice chat support outside of parties in a future update. Stay tuned.
- Fixed a visual issue on Mumbai with trees.
- Fixed an issue where the center dot remained visible during Weapon Inspections when using a bright laser attachment.
- Fixed an issue where the Loaded Challenge for Cash Mastery was not tracking progress correctly in Inflation.
- Fixed an issue in Ground War: Combat Outpost where destroying friendly vehicles could incorrectly count toward Challenge progression.
DMZ
Gameplay
- UAV tower spawns have been randomized and reduced by 40%.
- ↳ This change no longer guarantees one UAV tower per POI and prevents multiple UAV towers from spawning in the same area.
- ↳ Deadtown is the exception, as it is required for DMZ Order progression.
- Increased the Sedative Inhaler's duration from 60 to 120 seconds.
- ↳ This will make it easier for players to stay hidden from UAV Towers.
- ↳ Using Sedative Inhaler does not currently hide you from UAV towers activated by enemy Operators with the UAV Upgrade trait. We are planning to address this in a Season 1 update.
Bug Fixes
- Fixed an issue where UAV Tower objectives could display an incorrect status after being recaptured or when using the Extended Duration Trait.
- Closed several exploits.
- Fixed an issue where retired Active Duty Operators were not saving correctly.
- Fixed an issue where players could not capture a SAM Site after another squad abandoned or failed to complete the capture.
- Fixed an issue where some Operator’s Bounty progress could reset between deployments.
- Reduced the Truce Flag cooldown from 180 seconds to 60 seconds.
RECENTLY UPDATED
- Fixed an issue with the KG-9 Drill Charge Apex Attachment.






Parallax
Damascus Reforged
Empyros