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Update #12

Call of Duty: Modern Warfare 4 Update — October 24

2026/10/24

Another round of fixes and improvements is here for Modern Warfare 4, covering Multiplayer and DMZ.

Our teams continue to focus on improving stability, addressing bugs, resolving exploits, and making quality of life improvements across the game.

We're committed to delivering consistent updates and improving the experience for everyone. There's still plenty of work ahead, and we'll continue addressing issues and sharing our progress as we move forward.

Thank you for your continued feedback and support.

Happy hunting!

GLOBAL

Stability

  • Fixed several stability and crash issues for a better experience across all modes.

UI/UX

  • Fixed an issue where DMZ Stash options could incorrectly appear in the middle of the screen.
  • Fixed various instances where front end menus could close unexpectedly.
  • Fixed an issue on PC where the Split keybind would not update to reflect the player's custom Ping keybind, resulting in players thinking they were unable to split inventory stacks.
  • Fixed an issue where Finishing Move effects could remain playing after returning to the Create a Class menu.
  • Fixed an issue where DMZ Weapon Builds could incorrectly appear as usable in Core Multiplayer.
  • Fixed an issue where applying some weapon camos or reticles in DMZ Gunsmith could result in a deduction of DMZ cash.
  • Fixed an issue where editing a loadout could sometimes cause a non-Melee weapon to appear in the Melee slot of the in-game Loadout menu.
  • Fixed an issue where a weapon’s attachments would not automatically reset when Prestiging in Gunsmith.

Weapons

  • Fixed an issue where an incorrect attachment could be equipped to the M4 and cause a visual bug on the weapon’s muzzle.
  • Fixed a visual issue where bullets could appear to float inside empty or partially used magazines for the La Sombra Venenosa Blueprint.

MULTIPLAYER

  • Improved spawn locations and respawn timing in Hijack.

Bug Fixes

  • Fixed an issue where the Portable Radar Field Upgrade would not display the Minimap while active in Hardcore matches.
  • Fixed an issue in Search and Destroy where players could defuse the bomb from an unintended distance or position.
  • Fixed an issue on Rooftops where the Deathstalker Killstreak could travel outside the map boundaries.
  • Fixed an issue where players' Favorite Operators were not properly equipped in Collateral.
  • Note: Weapon Prestiging and Player Prestiging are unavailable while actively searching for a match. We have updated the UI to clarify.

DMZ

  • Fixed even more areas where players could become stuck in rocks on Hajin.
  • Fixed an issue where Party Leaders could pull teammates out of DMZ without their consent, causing their Active Duty Operators to be marked as MIA.
  • Fixed an issue where objective markers could display on the wrong enemy during the Obtain Code steps of the Dark Zone Story Mission.
  • Fixed an out-of-bounds issue in the FOB.
  • Fixed some instances of incorrect data displaying on looted Dog Tags and Bounties.
  • Fixed an issue where the Exfil helicopter could disappear while players were still inside.
  • Fixed an issue where AI reinforcements during the Shopping Mission were spawning too frequently.
  • Fixed an issue where the Philanthropist Order on Page 19 would not track Weekly Mission Challenges completed before the Order was unlocked.
  • Closed various exploits.

KNOWN ISSUES

  • The regional map animation while searching for lobbies has been temporarily disabled as part of a prospective fix for reports of hitching.
  • We're investigating an issue causing some players to be kicked while spectating in Multiplayer.
  • Players may experience a network error when in DMZ extracting with a looted Dog Tag on PC.

RECENTLY UPDATED

  • Addressed an issue causing some player models to appear in static or incorrect animations. This may result in enemy players appearing in unintended states.
  • Various stability and crash fixes for PC.

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